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I think I've lost my way.
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<blockquote data-quote="ExploderWizard" data-source="post: 5981170" data-attributes="member: 66434"><p>Man, you sound like Damon Killian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>At a certain point of giving the players what they want, a situation is created where no one wants to<strong> run</strong> a game for these players. What good is a horde of players that have everything they want except a campaign to play in?</p><p> </p><p>At least in this area, the players who want the most rules and options <em>never </em>want to DM a game. All the rules and cool stuff are marketed towards the player and after investing in all that crunch geared toward building the perfect scenery chewer, no one wants to do the gruntwork of preparing a campaign for these munchkin monsters. </p><p> </p><p>When the game focus shifts to competitive deck building and away from the campaign world and adventures, it just sucks the will to DM out of you like a vacuum.</p><p> </p><p>Who wants to put in all that prep work for a table full of players that only want to chatter about what abilities/feats/powers/items that they want to get next? </p><p> </p><p>With players becoming more absorbed in crunch, the things that are shared by the group, such as actual adventures, and events in the campaign world, get relegated to background status. The DM (unless inflicting a Mary-Sue on his/her group) has <em>only</em> these shared elements of the game to enjoy. </p><p> </p><p>I'm done running bloated crunch heavy systems and have been happier for it. I'm not surprised that no one else has volunteered to run anything so I'm currently playing with two other groups.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5981170, member: 66434"] Man, you sound like Damon Killian. :p At a certain point of giving the players what they want, a situation is created where no one wants to[B] run[/B] a game for these players. What good is a horde of players that have everything they want except a campaign to play in? At least in this area, the players who want the most rules and options [I]never [/I]want to DM a game. All the rules and cool stuff are marketed towards the player and after investing in all that crunch geared toward building the perfect scenery chewer, no one wants to do the gruntwork of preparing a campaign for these munchkin monsters. When the game focus shifts to competitive deck building and away from the campaign world and adventures, it just sucks the will to DM out of you like a vacuum. Who wants to put in all that prep work for a table full of players that only want to chatter about what abilities/feats/powers/items that they want to get next? With players becoming more absorbed in crunch, the things that are shared by the group, such as actual adventures, and events in the campaign world, get relegated to background status. The DM (unless inflicting a Mary-Sue on his/her group) has [I]only[/I] these shared elements of the game to enjoy. I'm done running bloated crunch heavy systems and have been happier for it. I'm not surprised that no one else has volunteered to run anything so I'm currently playing with two other groups. [/QUOTE]
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