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I think I've lost my way.
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<blockquote data-quote="Lord Pendragon" data-source="post: 5988337" data-attributes="member: 707"><p>This is definitely a player issue. I and my DM are rules lawyers as well, but if we don't reach a quick consensus (which we usually do,) we just go with his ruling and move on, period. I've even stopped myself from arguing with other players when it felt like it was going to get protracted, and just ended it with, "the DM will decide."</p><p></p><p>Being a rules lawyer is fine. But if you're a player, you have to know when to let it go, or you're hurting everyone's fun.</p><p></p><p> Savage Worlds has a rather elegant way of handling the situation. It basically acknowledges in its rules that sometimes the GM has to cheat to keep the story going in the right direction. When this happens, though, all the players are given a little bonus as compensation. Basically it's an acknowledgement that yes, the GM is breaking the rules. And IME it makes said breaking much more palatable to the players. Feels less like cheating and more like a "DM option" being exercised.</p><p></p><p>Assuming I <em>need</em> that red dragon and can't just have her sister show up, I will just be frank with the players that I'm breaking the rules, have the dragon bust out of the grapple, and give them a compensatory bonus of some kind to make up for it. Problem solved.</p><p></p><p>Glad the switch to 2e worked out for your group, though I have to say given my experience/love of 3.5, I wouldn't blame the system necessarily for the troubles you had.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 5988337, member: 707"] This is definitely a player issue. I and my DM are rules lawyers as well, but if we don't reach a quick consensus (which we usually do,) we just go with his ruling and move on, period. I've even stopped myself from arguing with other players when it felt like it was going to get protracted, and just ended it with, "the DM will decide." Being a rules lawyer is fine. But if you're a player, you have to know when to let it go, or you're hurting everyone's fun. Savage Worlds has a rather elegant way of handling the situation. It basically acknowledges in its rules that sometimes the GM has to cheat to keep the story going in the right direction. When this happens, though, all the players are given a little bonus as compensation. Basically it's an acknowledgement that yes, the GM is breaking the rules. And IME it makes said breaking much more palatable to the players. Feels less like cheating and more like a "DM option" being exercised. Assuming I [I]need[/I] that red dragon and can't just have her sister show up, I will just be frank with the players that I'm breaking the rules, have the dragon bust out of the grapple, and give them a compensatory bonus of some kind to make up for it. Problem solved. Glad the switch to 2e worked out for your group, though I have to say given my experience/love of 3.5, I wouldn't blame the system necessarily for the troubles you had. [/QUOTE]
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