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I think my character is broken. :-(
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<blockquote data-quote="WalterKovacs" data-source="post: 4496760" data-attributes="member: 63763"><p>Rogue's, because of sneak attack, want to always have combat advantage when they attack ... which means that in addition to probably a +7 or +8 to hit [since they'll likely be using either a dagger, or something with a +3 prof bonus] they'll have the 2 for combat advantage ... it is not unexpected to have the best to hit in the part. Short of the Fighter with the class based bonus and a blade to get +8 on all attacks, the Rogue almost always has the best to hit. Without combat advantage, they have a similar to hit as most of the meleer's, and have to be wielding a dagger to match a blade fighter.</p><p> </p><p>So, getting the combat advantage is the bigger challenge for a Rogue than anything else ... he has to put himself at risk to get it in many situations [especially flanking, or getting next to a prone opponent]. The rest of the party still gets to participate, as their powers that grant combat advantage become much more powerful with a rogue around.</p><p> </p><p>But, ultimately, the Rogue is one of the best "pure" strikers ... while the Ranger has the benefit of being better at ranged, having more attacks that can go after multiple targets, as well as some ways of protecting the party through interupts. The warlock is much more of a controller than a rogue, giving up damage output for ways to frustrate the opponent, or keep themselves alive.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4496760, member: 63763"] Rogue's, because of sneak attack, want to always have combat advantage when they attack ... which means that in addition to probably a +7 or +8 to hit [since they'll likely be using either a dagger, or something with a +3 prof bonus] they'll have the 2 for combat advantage ... it is not unexpected to have the best to hit in the part. Short of the Fighter with the class based bonus and a blade to get +8 on all attacks, the Rogue almost always has the best to hit. Without combat advantage, they have a similar to hit as most of the meleer's, and have to be wielding a dagger to match a blade fighter. So, getting the combat advantage is the bigger challenge for a Rogue than anything else ... he has to put himself at risk to get it in many situations [especially flanking, or getting next to a prone opponent]. The rest of the party still gets to participate, as their powers that grant combat advantage become much more powerful with a rogue around. But, ultimately, the Rogue is one of the best "pure" strikers ... while the Ranger has the benefit of being better at ranged, having more attacks that can go after multiple targets, as well as some ways of protecting the party through interupts. The warlock is much more of a controller than a rogue, giving up damage output for ways to frustrate the opponent, or keep themselves alive. [/QUOTE]
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I think my character is broken. :-(
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