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I think my character is broken. :-(
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<blockquote data-quote="Krump985" data-source="post: 4497407" data-attributes="member: 78164"><p>In any case, you mention your wizards and warlocks need 15s, and you hit on a 5. Something about that is simply wrong. At best - assuming equivalent stats - you should only be +4 ahead of them to hit. If you get Combat Advantage, that's another +2 - which means they are walking around with 12s in their primary stat, which seems unlikely.</p><p></p><p></p><p>Problems with our game as discovered from this thread:</p><p></p><p>I, being the only experienced player, was the only person to have 'powered stats' IE: making my important stats the strongest, ignoring weak stats. My stats were 20 dex, 18 str, 12 con, 6 int, 8 wis, and 8 cha. I knew I wanted to play an ugly and stupid elf rogue. You NEVER see stupid and ugly elves. It was part of my glory imho. Our other characters didn't want any weak stats however, and put some of their weaker stats with their bonuses so they could have more 'all around stats'. ALL of our characters are within the point buy range (add up all stat mods, and make sure you are between +4 and +8).</p><p></p><p>Another thing is that I was the only one adding Combat Advantage. They figured they needed to be the ones "flanking" the target in order to get +2. I have explained CA comes to anyone hitting a flanked target now.</p><p></p><p>YET ANOTHER thing is that they completely forgot about action points.</p><p></p><p>And the last thing is that I was probably the only one wasting my encounter powers during the fights, and they were using at-will mostly powers. The only one who used a daily besides me was the wizard, and he used Acid Arrow against a single target....</p><p></p><p>I guess rogues aren't broken at all, just really good IMHO.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>also P.S. :: </p><p></p><p>So I've got +5 +3 +2 to hit, and I 'convinced' the cleric to use that at will that hits and gives me +2 to hit, on me (hehe) so my to hit total was +13 (daggers)</p><p>The wizard didn't know about combat advantage and his wisdom stat was only a +3 so he had +4 to hit. One an 18 defense target, I'd need 5 to hit, and he would need 14 to hit, if we both targeted the same defense.</p></blockquote><p></p>
[QUOTE="Krump985, post: 4497407, member: 78164"] In any case, you mention your wizards and warlocks need 15s, and you hit on a 5. Something about that is simply wrong. At best - assuming equivalent stats - you should only be +4 ahead of them to hit. If you get Combat Advantage, that's another +2 - which means they are walking around with 12s in their primary stat, which seems unlikely. Problems with our game as discovered from this thread: I, being the only experienced player, was the only person to have 'powered stats' IE: making my important stats the strongest, ignoring weak stats. My stats were 20 dex, 18 str, 12 con, 6 int, 8 wis, and 8 cha. I knew I wanted to play an ugly and stupid elf rogue. You NEVER see stupid and ugly elves. It was part of my glory imho. Our other characters didn't want any weak stats however, and put some of their weaker stats with their bonuses so they could have more 'all around stats'. ALL of our characters are within the point buy range (add up all stat mods, and make sure you are between +4 and +8). Another thing is that I was the only one adding Combat Advantage. They figured they needed to be the ones "flanking" the target in order to get +2. I have explained CA comes to anyone hitting a flanked target now. YET ANOTHER thing is that they completely forgot about action points. And the last thing is that I was probably the only one wasting my encounter powers during the fights, and they were using at-will mostly powers. The only one who used a daily besides me was the wizard, and he used Acid Arrow against a single target.... I guess rogues aren't broken at all, just really good IMHO. also P.S. :: So I've got +5 +3 +2 to hit, and I 'convinced' the cleric to use that at will that hits and gives me +2 to hit, on me (hehe) so my to hit total was +13 (daggers) The wizard didn't know about combat advantage and his wisdom stat was only a +3 so he had +4 to hit. One an 18 defense target, I'd need 5 to hit, and he would need 14 to hit, if we both targeted the same defense. [/QUOTE]
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I think my character is broken. :-(
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