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I think my character is broken. :-(
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<blockquote data-quote="Obryn" data-source="post: 4497674" data-attributes="member: 11821"><p>The rogue in my game does a significant amount of damage when she can flank (which is regularly, but not all the time), but tends to die quite a bit. Really, rogues just aren't that hard to hit. They don't have many HPs, and blow through their healing surges quickly. They're the glass cannons of 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If your DM starts putting more <em>groups</em> of creatures against you, I suspect you'll find the tables significantly turned. Additionally, ranged foes should tend to concentrate damage on anyone doing tons of damage. And, ironically, somewhat, minions are a rogue's bane. All that tasty damage just turns into a pointless surplus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Try your group against a decent-sized group of Hobgoblins. I don't know your party size, but let's make this a level 3 encounter, and assume 6 characters.</p><p></p><p>* 2 Hobgoblin soldiers (marking & slowing with really high defenses, or using formation strike to set up/get out of flanks)</p><p>* 2 Hobgoblin archers (keeping their distance, playing their special ping-pong)</p><p>* 1 Hobgoblin subcommander (Hey, everyone shift 3!)</p><p>* 4 Hobgoblin minions (spread around to help the Soldiers & subcommander).</p><p></p><p>It's a really tough fight, if your DM studies the hobgoblins' crazy teamwork tactics.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4497674, member: 11821"] The rogue in my game does a significant amount of damage when she can flank (which is regularly, but not all the time), but tends to die quite a bit. Really, rogues just aren't that hard to hit. They don't have many HPs, and blow through their healing surges quickly. They're the glass cannons of 4e. :) If your DM starts putting more [I]groups[/I] of creatures against you, I suspect you'll find the tables significantly turned. Additionally, ranged foes should tend to concentrate damage on anyone doing tons of damage. And, ironically, somewhat, minions are a rogue's bane. All that tasty damage just turns into a pointless surplus. :) Try your group against a decent-sized group of Hobgoblins. I don't know your party size, but let's make this a level 3 encounter, and assume 6 characters. * 2 Hobgoblin soldiers (marking & slowing with really high defenses, or using formation strike to set up/get out of flanks) * 2 Hobgoblin archers (keeping their distance, playing their special ping-pong) * 1 Hobgoblin subcommander (Hey, everyone shift 3!) * 4 Hobgoblin minions (spread around to help the Soldiers & subcommander). It's a really tough fight, if your DM studies the hobgoblins' crazy teamwork tactics. -O [/QUOTE]
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I think my character is broken. :-(
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