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I think my character is broken. :-(
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<blockquote data-quote="Obryn" data-source="post: 4498573" data-attributes="member: 11821"><p>tldr.... hehe, just kidding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, thanks for the detail! I'll go over this step by step, and let you know where I see problems.</p><p></p><p></p><p>OK, 37 is definitely a lot of nice damage, but it's pretty reasonable for critting on a Daily. (A fighter would likely do as much if he crits on Brute Strike.)</p><p></p><p></p><p>OK - was combat <em>actually started</em> yet? If this were a surprise round, you can't spend an action point and only get 1 action. Otherwise, yeah, dropping an encounter power right after a daily, along with an action point, will <em>also</em> tend to do a lot of damage.</p><p></p><p></p><p>There's a problem here - you can only spend 1 action point per encounter.</p><p></p><p></p><p>Two problems here. Both involve your immediate interrupts.</p><p></p><p>(1) You technically get to attack <em>before</em> the creature attacks, since it's an interrupt.</p><p>(2) You're limited to 1 immediate action per combat round. Even if you use Riposte Strike twice, you can still only Riposte once.</p><p></p><p></p><p>Well, no doubt there was a lot of luck to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It wasn't a level 9 solo, though... in fact, I don't have any idea what it was, since most level 9 creatures have more than 72 hps. There were a few rules hiccups which probably really changed the encounter balance. Don't stress - you're still learning the system - but it goes a long way to understand why your character seemed so unbalanced.</p><p></p><p>EDIT: Also, it's good to keep in mind that the 4e combat assumptions are way different from 3e's. Facing off against solo foes is uncommon, and definitely not the default assumption... unless they're specifically-designed Solo creatures. Stuff like this is one of the reasons... A level 9 creature is 400 xp. A party of 5 characters should be facing an xp "budget" of 500 for even a weak encounter. With that said, level 9 foes are probably not good to throw against low-level parties because of their crazy defenses, but alone they're not even a minimal level 1 encounter.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4498573, member: 11821"] tldr.... hehe, just kidding. :) Anyway, thanks for the detail! I'll go over this step by step, and let you know where I see problems. OK, 37 is definitely a lot of nice damage, but it's pretty reasonable for critting on a Daily. (A fighter would likely do as much if he crits on Brute Strike.) OK - was combat [I]actually started[/I] yet? If this were a surprise round, you can't spend an action point and only get 1 action. Otherwise, yeah, dropping an encounter power right after a daily, along with an action point, will [I]also[/I] tend to do a lot of damage. There's a problem here - you can only spend 1 action point per encounter. Two problems here. Both involve your immediate interrupts. (1) You technically get to attack [I]before[/I] the creature attacks, since it's an interrupt. (2) You're limited to 1 immediate action per combat round. Even if you use Riposte Strike twice, you can still only Riposte once. Well, no doubt there was a lot of luck to it. :) It wasn't a level 9 solo, though... in fact, I don't have any idea what it was, since most level 9 creatures have more than 72 hps. There were a few rules hiccups which probably really changed the encounter balance. Don't stress - you're still learning the system - but it goes a long way to understand why your character seemed so unbalanced. EDIT: Also, it's good to keep in mind that the 4e combat assumptions are way different from 3e's. Facing off against solo foes is uncommon, and definitely not the default assumption... unless they're specifically-designed Solo creatures. Stuff like this is one of the reasons... A level 9 creature is 400 xp. A party of 5 characters should be facing an xp "budget" of 500 for even a weak encounter. With that said, level 9 foes are probably not good to throw against low-level parties because of their crazy defenses, but alone they're not even a minimal level 1 encounter. -O [/QUOTE]
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I think my character is broken. :-(
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