Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think my character is broken. :-(
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gruns" data-source="post: 4499015" data-attributes="member: 10312"><p><strong>Soo...</strong></p><p></p><p>So any word about the stats from the other non-broken-rogue characters?</p><p>Really, the rogue's 18 STR in a secondary/tertiary stat is mostly irrelevant. The 20 Dex is the good part. The Halfling rogue in my party has an 18 Dex, 18 Cha using the standard PHB point buy. His to-hit at level 1 was: +4(Dex), +3(Dagger), +1(Rogue Dagger Skills). That's +8, which should be just 1 less than the "broken rogue" from the OP. Naturally, he is Sly Flourishing almost every round for 1d4(Dagger) +4(Dex) +4(Cha) damage. Add in brutal Sneak Attacks and that's another 2d8 damage, and +2 to hit, of course. So all in all:</p><p>Normal attack: +8 to hit, 10.5 damage.</p><p>Sneak attack: +10 to hit, 19.5 damage.</p><p></p><p>Compare this to the longsword wielding Dragonborn paladin with his 18 Str, 14 Wis.</p><p>Normal attack(vs marked opponent): +7 to hit, 10.5 damage.</p><p></p><p>As you can see, under normal circumstances the paladin deals the same amount of damage(more damage if the target attacks someone else) as the rogue, but hits 5% less often. And this paladin is built as a tanky, sword and board defender. A paladin with a bastard sword or maul actually outdamages the rogue without combat advantage. Where the rogue really shines, obviously, is in the sneak attacks. And throughout our sessions, he's able to get combat advantage often enough for it to matter. All in all the rogue has a good feel to it. In a straight up fight, he can still dish out some damage. But when he can take advantage of a weakness, he does to great effect. But I'm sidetracking myself here... My point is that in no way does the paladin feel inferior to the rogue, nor is he having excessive trouble hitting things, or feeling useful. (The warlord in the party, well, that's a different matter.) It seems like your DM isn't playing the NPCs very well, or maybe isn't using the right mixture of bad guys. Or any mixture, for that matter.</p><p>Oh, and yes, when you have combat advantage, and crit on a daily, then action point and hit with an encounter power (and then action point again??), you will deal a lot of damage. As will most classes. As intended.</p><p></p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4499015, member: 10312"] [b]Soo...[/b] So any word about the stats from the other non-broken-rogue characters? Really, the rogue's 18 STR in a secondary/tertiary stat is mostly irrelevant. The 20 Dex is the good part. The Halfling rogue in my party has an 18 Dex, 18 Cha using the standard PHB point buy. His to-hit at level 1 was: +4(Dex), +3(Dagger), +1(Rogue Dagger Skills). That's +8, which should be just 1 less than the "broken rogue" from the OP. Naturally, he is Sly Flourishing almost every round for 1d4(Dagger) +4(Dex) +4(Cha) damage. Add in brutal Sneak Attacks and that's another 2d8 damage, and +2 to hit, of course. So all in all: Normal attack: +8 to hit, 10.5 damage. Sneak attack: +10 to hit, 19.5 damage. Compare this to the longsword wielding Dragonborn paladin with his 18 Str, 14 Wis. Normal attack(vs marked opponent): +7 to hit, 10.5 damage. As you can see, under normal circumstances the paladin deals the same amount of damage(more damage if the target attacks someone else) as the rogue, but hits 5% less often. And this paladin is built as a tanky, sword and board defender. A paladin with a bastard sword or maul actually outdamages the rogue without combat advantage. Where the rogue really shines, obviously, is in the sneak attacks. And throughout our sessions, he's able to get combat advantage often enough for it to matter. All in all the rogue has a good feel to it. In a straight up fight, he can still dish out some damage. But when he can take advantage of a weakness, he does to great effect. But I'm sidetracking myself here... My point is that in no way does the paladin feel inferior to the rogue, nor is he having excessive trouble hitting things, or feeling useful. (The warlord in the party, well, that's a different matter.) It seems like your DM isn't playing the NPCs very well, or maybe isn't using the right mixture of bad guys. Or any mixture, for that matter. Oh, and yes, when you have combat advantage, and crit on a daily, then action point and hit with an encounter power (and then action point again??), you will deal a lot of damage. As will most classes. As intended. Later! Gruns [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think my character is broken. :-(
Top