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I think my DM is out to get me....
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<blockquote data-quote="Bryon_Soulweaver" data-source="post: 3987496" data-attributes="member: 27937"><p>The DM isn't really out to get me. I was making a joke about it. But he does like to kill off the characters that kill the most monsters that he throws as us, cause, you know, famous monster slayers make a lot of enemies that are monsters. And the last person that played a dwarf sank to the bottom of the ocean, so no thank you.</p><p></p><p>But thanks; I'll make the third class cleric so I can have my new character control and make undead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS: The world is five-sevenths ocean with thousands of small isles and three manor islands.</p><p></p><p>[sblock]Pyrrha</p><p>Female Nymph</p><p></p><p>Size/Type: Medium Fey</p><p>Hit Dice: 6d6+18 (fae) plus 1d4+3 (wiz) plus 1d6+3 (spellthief) plus 1d8+3 (clr) (57 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft. (6 squares), swim 40 ft.</p><p>Armor Class: 22 (+4 Dex, +8 deflection), touch 22, flat-footed 18</p><p>Base Attack/Grapple: +4/+4</p><p>Attack: Dagger +6 melee (1d4/19-20)</p><p>Full Attack: Dagger +6 melee (1d4/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Blinding beauty, rebuke/command undead, sneak attack +1d6, spells, spell-like abilities, steal spell 0-1st, stunning glance</p><p>Special Qualities: Damage reduction 10/cold iron, low-light vision, trapfinding, unearthly grace, wild empathy</p><p>Saves: Fort +14, Ref +16, Will +23</p><p>Abilities: Str 13, Dex 18, Con 16, Int 17, Wis 21, Cha 26</p><p>Skills: Concentration +15, Diplomacy +11, Escape Artist +14, Handle Animal +17, Heal +15, Hide +14, Knowlegde (arcane) +5, Knowlegde (history) +5, Knowlegde (nature) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +15, Move Silently +14, Ride +7, Sense Motive +15, Spellcraft +5, Spot +15, Swim +10, Use Rope +4 (+6 with bindings)</p><p>Feats: Combat Casting, Dodge, Rapid Swimming, Scribe Scroll, Weapon Finesse</p><p>Alignment: Neutral Evil</p><p></p><p></p><p></p><p>Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.</p><p></p><p>The save DC is Charisma-based.</p><p>Spell-Like Abilities</p><p></p><p>1/day—dimension door. Caster level 7th.</p><p>Spells</p><p></p><p>Pyrrha casts divine spells as a 1st-level cleric.</p><p>Typical Cleric Spells Prepared (3/3+1, save DC 15 + spell level)</p><p>0—create water, cure minor wounds, inflict minor wounds; 1st—bane, cause fear*, curse water, protection from good.</p><p>Domains: Death & Plant.</p><p></p><p>Pyrrha casts divine spells as a 7th-level druid.</p><p>Typical Druid Spells Prepared (6/6/4/3/2, save DC 15 + spell level)</p><p>0—detect magic, detect poison, know direction, mending, read magic, resistance; 1st—calm animals, charm animals, detect animals or plants, faerie fire, obscuring mist, speak with animals; 2nd—animal trance, flaming sphere, gust of wind, resist energy; 3rd—call lightning, dominate animal, water breathing; 4th—cure serious wounds, rusting grasp.</p><p></p><p>Pyrrha casts divine spells as a 1st-level wizard.</p><p>Typical Wizard Spells Prepared (3/2, save DC 13 + spell level)</p><p>0—daze, ray of frost, touch of fatigue; 1st—burning hands, shield.</p><p></p><p>Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.</p><p></p><p>Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).</p><p></p><p>Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.</p><p>Skills</p><p></p><p>A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. [/sblock]</p><p></p><p>How does she look now?</p></blockquote><p></p>
[QUOTE="Bryon_Soulweaver, post: 3987496, member: 27937"] The DM isn't really out to get me. I was making a joke about it. But he does like to kill off the characters that kill the most monsters that he throws as us, cause, you know, famous monster slayers make a lot of enemies that are monsters. And the last person that played a dwarf sank to the bottom of the ocean, so no thank you. But thanks; I'll make the third class cleric so I can have my new character control and make undead. :) PS: The world is five-sevenths ocean with thousands of small isles and three manor islands. [sblock]Pyrrha Female Nymph Size/Type: Medium Fey Hit Dice: 6d6+18 (fae) plus 1d4+3 (wiz) plus 1d6+3 (spellthief) plus 1d8+3 (clr) (57 hp) Initiative: +4 Speed: 30 ft. (6 squares), swim 40 ft. Armor Class: 22 (+4 Dex, +8 deflection), touch 22, flat-footed 18 Base Attack/Grapple: +4/+4 Attack: Dagger +6 melee (1d4/19-20) Full Attack: Dagger +6 melee (1d4/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Blinding beauty, rebuke/command undead, sneak attack +1d6, spells, spell-like abilities, steal spell 0-1st, stunning glance Special Qualities: Damage reduction 10/cold iron, low-light vision, trapfinding, unearthly grace, wild empathy Saves: Fort +14, Ref +16, Will +23 Abilities: Str 13, Dex 18, Con 16, Int 17, Wis 21, Cha 26 Skills: Concentration +15, Diplomacy +11, Escape Artist +14, Handle Animal +17, Heal +15, Hide +14, Knowlegde (arcane) +5, Knowlegde (history) +5, Knowlegde (nature) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +15, Move Silently +14, Ride +7, Sense Motive +15, Spellcraft +5, Spot +15, Swim +10, Use Rope +4 (+6 with bindings) Feats: Combat Casting, Dodge, Rapid Swimming, Scribe Scroll, Weapon Finesse Alignment: Neutral Evil Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based. Spell-Like Abilities 1/day—dimension door. Caster level 7th. Spells Pyrrha casts divine spells as a 1st-level cleric. Typical Cleric Spells Prepared (3/3+1, save DC 15 + spell level) 0—create water, cure minor wounds, inflict minor wounds; 1st—bane, cause fear*, curse water, protection from good. Domains: Death & Plant. Pyrrha casts divine spells as a 7th-level druid. Typical Druid Spells Prepared (6/6/4/3/2, save DC 15 + spell level) 0—detect magic, detect poison, know direction, mending, read magic, resistance; 1st—calm animals, charm animals, detect animals or plants, faerie fire, obscuring mist, speak with animals; 2nd—animal trance, flaming sphere, gust of wind, resist energy; 3rd—call lightning, dominate animal, water breathing; 4th—cure serious wounds, rusting grasp. Pyrrha casts divine spells as a 1st-level wizard. Typical Wizard Spells Prepared (3/2, save DC 13 + spell level) 0—daze, ray of frost, touch of fatigue; 1st—burning hands, shield. Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check. Skills A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. [/sblock] How does she look now? [/QUOTE]
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