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I think my DM is out to get me....
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<blockquote data-quote="Bryon_Soulweaver" data-source="post: 3989496" data-attributes="member: 27937"><p>What if I take another approach?</p><p></p><p></p><p>[sblock]Size/Type: Medium Magical Beast (Shapechanger)</p><p>Hit Dice: 3d10+9 (magical beast) plus 4d6+12 (rog) plus 5d4+15 (sor) (74 hp)</p><p>Initiative: +10</p><p>Speed: 50 ft. (10 squares), climb 25 ft.</p><p>Armor Class: 17 (+6 Dex, +1 natural), touch 16, flat-footed 17</p><p>Base Attack/Grapple: +3/+3</p><p>Attack: Bite +12 melee (1d6 plus poison) or web +16 ranged</p><p>Full Attack: Bite +12/+7 melee (1d6+2 plus poison) or web +16 ranged</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Poison, sneak attack +2d6, spells, web.</p><p>Special Qualities: Change shape, evasion, darkvision 60 ft., low-light vision, trapfinding, trap sense +1, uncanny dodge.</p><p>Saves: Fort +8, Ref +14, Will +10</p><p>Abilities: Str 14, Dex 22, Con 16, Int 20, Wis 14, Cha 20</p><p>Skills: Appraise +6, Balance +10, Bluff +10, Climb +20, Concentration +14, Craft (alchemy) +10, Craft (poisonmaking) +14, Craft (weaving) +10, Diplomacy +9, Disable Device +9, Escape Artist +12, Gather Information +7, Jump +18, Knowledge (arcane) +10, Knowledge (local) +9, Listen +13, Move Silently +8, Open Lock +8, Search +7, Sense Motive +3, Spellcraft +13, Spot +11, Use Magic Device +9, Use Rope +7.</p><p>3Feats: Brew Potion, Energy Supstitution: Cold, Improved Initiative, Iron Will*B, Silent Spell, Weapon Finesse</p><p>Alignment: Chaotic Evil</p><p></p><p>Languages: Abyssal, Common, Dragonic, Infernal, Sylvan.</p><p>Possession: [work in progress?]</p><p></p><p></p><p></p><p></p><p> An aranea avoids physical combat and uses its webs and spells when it can. In a battle, it tries to immobilize or distract the most aggressive opponents first. Araneas often subdue opponents for ransom.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</p><p></p><p>Spells: An aranea casts spells as a 8rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells.</p><p>Typical Sorcerer Spells Known (6/8/7/6/4; save DC 15 + spell level)</p><p>0—daze, detect magic, ghost sound, light, mage hand, prestidigitation, read magic, resistance; 1st—charm person, mage armor, silent image, sleep, shocking grasp; 2nd—mirror image, resist energy, touch of idiocy; 3rd—lightning bolt, stinking cloud; 4th—animate dead.</p><p></p><p></p><p>Web (Ex): In spider or hybrid form (see below), an aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.</p><p></p><p>An entangled creature can escape with a DC 14 Escape Artist check or burst the web with a DC 18 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.</p><p></p><p></p><p>Change Shape (Su): An aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.</p><p></p><p>The second form is a Medium spider-humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).</p><p></p><p>An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form.</p><p></p><p></p><p>Skills: Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened. </p><p>[/sblock] I know that giving it all sorcerer levels would be better for the magic department, but then this spider-thing would burn almost instantly. Any thoughts?</p></blockquote><p></p>
[QUOTE="Bryon_Soulweaver, post: 3989496, member: 27937"] What if I take another approach? [sblock]Size/Type: Medium Magical Beast (Shapechanger) Hit Dice: 3d10+9 (magical beast) plus 4d6+12 (rog) plus 5d4+15 (sor) (74 hp) Initiative: +10 Speed: 50 ft. (10 squares), climb 25 ft. Armor Class: 17 (+6 Dex, +1 natural), touch 16, flat-footed 17 Base Attack/Grapple: +3/+3 Attack: Bite +12 melee (1d6 plus poison) or web +16 ranged Full Attack: Bite +12/+7 melee (1d6+2 plus poison) or web +16 ranged Space/Reach: 5 ft./5 ft. Special Attacks: Poison, sneak attack +2d6, spells, web. Special Qualities: Change shape, evasion, darkvision 60 ft., low-light vision, trapfinding, trap sense +1, uncanny dodge. Saves: Fort +8, Ref +14, Will +10 Abilities: Str 14, Dex 22, Con 16, Int 20, Wis 14, Cha 20 Skills: Appraise +6, Balance +10, Bluff +10, Climb +20, Concentration +14, Craft (alchemy) +10, Craft (poisonmaking) +14, Craft (weaving) +10, Diplomacy +9, Disable Device +9, Escape Artist +12, Gather Information +7, Jump +18, Knowledge (arcane) +10, Knowledge (local) +9, Listen +13, Move Silently +8, Open Lock +8, Search +7, Sense Motive +3, Spellcraft +13, Spot +11, Use Magic Device +9, Use Rope +7. 3Feats: Brew Potion, Energy Supstitution: Cold, Improved Initiative, Iron Will*B, Silent Spell, Weapon Finesse Alignment: Chaotic Evil Languages: Abyssal, Common, Dragonic, Infernal, Sylvan. Possession: [work in progress?] An aranea avoids physical combat and uses its webs and spells when it can. In a battle, it tries to immobilize or distract the most aggressive opponents first. Araneas often subdue opponents for ransom. Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. Spells: An aranea casts spells as a 8rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells. Typical Sorcerer Spells Known (6/8/7/6/4; save DC 15 + spell level) 0—daze, detect magic, ghost sound, light, mage hand, prestidigitation, read magic, resistance; 1st—charm person, mage armor, silent image, sleep, shocking grasp; 2nd—mirror image, resist energy, touch of idiocy; 3rd—lightning bolt, stinking cloud; 4th—animate dead. Web (Ex): In spider or hybrid form (see below), an aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a DC 14 Escape Artist check or burst the web with a DC 18 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire. Change Shape (Su): An aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison. The second form is a Medium spider-humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares). An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form. Skills: Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened. [/sblock] I know that giving it all sorcerer levels would be better for the magic department, but then this spider-thing would burn almost instantly. Any thoughts? [/QUOTE]
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