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I think my DM is out to get me....
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<blockquote data-quote="monboesen" data-source="post: 3990644" data-attributes="member: 4647"><p>Here is the basics of a bard. It is already a great at social interaction, can attempt to use ANY skill with around a +10 modifier, decent at spell casting (vs. living foes) and fighting.</p><p></p><p>From this framework it could be taken in many directions; elf archer (by choosing archery feats), Spellcaster (stongest option is likely spell focus and greater spell focus illusion and picking the shadow conjuration/evocation spells), melee combatant (I find that inspire courage works well with two-weapon fighting and if you pick up the armored caster feat you can use mithral full plates, combined with protective spells and physical stat enchancers you can be deadly) and so on.</p><p></p><p></p><p>Bard 16</p><p>Hit Dice: 16d6+32 (91 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p>Armor Class: 20 (+2 Dex, +8 armor), touch 13, flat-footed 18</p><p>Base Attack/Grapple: +12/+14</p><p>Attack: Weapon +15/+10/+5 melee or ranged (1d6+5), with inspire courage +18/+13/+8 (1d6+8)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spells</p><p>Special Qualities: Bardic Music 16/day, Countersong, Fascinate, Inspire Courage +3, Inspire Competence, Suggestion, Inspire Greatness, Song of Freedom, Inspire Heroics, Bardic Knack (when making skill checks you can replace your actual ranks with half your level, +8, for any skill that can be used untrained or you have at least 1 rank in)</p><p>Saves: Fort +10, Ref +15, Will +14</p><p>Abilities: Str 14, Dex 14, Con 14, Int 11, Wis 12, Cha 24</p><p>Skills: Bluff +23, Decipher Script +1*, Diplomacy +23, Disable Device +1*, Knowledge (all fields) +1*, Listen +20, Forgery +1*, Perform +23, Sense Motive +20, Sleight of Hand +3*, Spellcraft +1*, Use Magic Device +23</p><p>*1 Rank to enable Bardic Knack. </p><p>Feats: 6 feats</p><p>Equipment: Weapon +3, Mithral Breastplate +3, Cloak of protection +3, X of charisma +6</p><p></p><p>Spells per day 4/6/6/5/4/3/1, Caster level 16, Save DC: 17 + spell level.</p><p></p><p>Spells known 6/5/4/4/4/4/2</p><p>1: Disguise Self, Hideous Laughter, +2</p><p>2: Glitterdust, Silence, +2</p><p>3: Charm Monster, Haste, +2</p><p>4: Cure Critical Wounds, Greater Invisibility, +2</p><p>5:Greater Dispel Magic, Song of Discord, +2</p><p>6: Irresistible Dance, +1</p></blockquote><p></p>
[QUOTE="monboesen, post: 3990644, member: 4647"] Here is the basics of a bard. It is already a great at social interaction, can attempt to use ANY skill with around a +10 modifier, decent at spell casting (vs. living foes) and fighting. From this framework it could be taken in many directions; elf archer (by choosing archery feats), Spellcaster (stongest option is likely spell focus and greater spell focus illusion and picking the shadow conjuration/evocation spells), melee combatant (I find that inspire courage works well with two-weapon fighting and if you pick up the armored caster feat you can use mithral full plates, combined with protective spells and physical stat enchancers you can be deadly) and so on. Bard 16 Hit Dice: 16d6+32 (91 hp) Initiative: +2 Speed: 30 ft. Armor Class: 20 (+2 Dex, +8 armor), touch 13, flat-footed 18 Base Attack/Grapple: +12/+14 Attack: Weapon +15/+10/+5 melee or ranged (1d6+5), with inspire courage +18/+13/+8 (1d6+8) Space/Reach: 5 ft./5 ft. Special Attacks: Spells Special Qualities: Bardic Music 16/day, Countersong, Fascinate, Inspire Courage +3, Inspire Competence, Suggestion, Inspire Greatness, Song of Freedom, Inspire Heroics, Bardic Knack (when making skill checks you can replace your actual ranks with half your level, +8, for any skill that can be used untrained or you have at least 1 rank in) Saves: Fort +10, Ref +15, Will +14 Abilities: Str 14, Dex 14, Con 14, Int 11, Wis 12, Cha 24 Skills: Bluff +23, Decipher Script +1*, Diplomacy +23, Disable Device +1*, Knowledge (all fields) +1*, Listen +20, Forgery +1*, Perform +23, Sense Motive +20, Sleight of Hand +3*, Spellcraft +1*, Use Magic Device +23 *1 Rank to enable Bardic Knack. Feats: 6 feats Equipment: Weapon +3, Mithral Breastplate +3, Cloak of protection +3, X of charisma +6 Spells per day 4/6/6/5/4/3/1, Caster level 16, Save DC: 17 + spell level. Spells known 6/5/4/4/4/4/2 1: Disguise Self, Hideous Laughter, +2 2: Glitterdust, Silence, +2 3: Charm Monster, Haste, +2 4: Cure Critical Wounds, Greater Invisibility, +2 5:Greater Dispel Magic, Song of Discord, +2 6: Irresistible Dance, +1 [/QUOTE]
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