Simon Atavax
First Post
Just my $0.02, of course, but I've come to the conclusion that the idea that published adventures save the DM work is largely a myth. I remember various occasions where I wanted to run adventures that appeared in DUNGEON magazine (and amazing adventures they all were) but I quickly became overwhelmed by the sheer amount of information I had to master. This NPC, that stat block, this map, that room description.
After flipping through Keep on the Shadowfell, that was my same response. Amazing looking adventure, but who's got the time needed to adequately study that book to run it?
Much quicker and easier to whip up my own adventure.
Anyone else find this too? That it's actually *easier* for them to run their own adventure than a prefab?
After flipping through Keep on the Shadowfell, that was my same response. Amazing looking adventure, but who's got the time needed to adequately study that book to run it?
Much quicker and easier to whip up my own adventure.
Anyone else find this too? That it's actually *easier* for them to run their own adventure than a prefab?