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General Tabletop Discussion
*Dungeons & Dragons
I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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<blockquote data-quote="Kurotowa" data-source="post: 9306050" data-attributes="member: 27957"><p>Depends. Are we talking out straight up removing an entire axis of character customization? Or are we assuming that all those traits are being pushed into free form pool of "inherent abilities" that everyone gets to pick a custom assortment from?</p><p></p><p>Honestly, I don't like either of those. Removing a major axis of character customization makes the game less fun, and if your race has no mechanical weight then why even have it. But on the other hand, I like D&D for the simplicity of its pre-bundled character options. Freeform ability selection can be overwhelming with too much choice, and it's very easy to get it "wrong" and pick very badly or get it too "right" and minmax the choices to the limit.</p><p></p><p>My personal feeling is that the current state of affairs is roughly in the happy middle. Removing the inherent ASI lifted my main complaint about them being too restrictive, especially with the MotM options added in, and yet they give enough structure that I can pick one that feels right an be happy that it matches flavor with mechanics relatively well.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9306050, member: 27957"] Depends. Are we talking out straight up removing an entire axis of character customization? Or are we assuming that all those traits are being pushed into free form pool of "inherent abilities" that everyone gets to pick a custom assortment from? Honestly, I don't like either of those. Removing a major axis of character customization makes the game less fun, and if your race has no mechanical weight then why even have it. But on the other hand, I like D&D for the simplicity of its pre-bundled character options. Freeform ability selection can be overwhelming with too much choice, and it's very easy to get it "wrong" and pick very badly or get it too "right" and minmax the choices to the limit. My personal feeling is that the current state of affairs is roughly in the happy middle. Removing the inherent ASI lifted my main complaint about them being too restrictive, especially with the MotM options added in, and yet they give enough structure that I can pick one that feels right an be happy that it matches flavor with mechanics relatively well. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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