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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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<blockquote data-quote="James Gasik" data-source="post: 9307363" data-attributes="member: 6877472"><p>While Gygax definitely wanted a human-centric campaign world, even he realized there were reasons for players to want to approach the game from a different viewpoint, and to have a different experience, thus giving us Dwarves, Elves, and Halflings are options (and eventually Gnomes and Half-Orcs).</p><p></p><p>To say there is no reason anyone would want or should be allowed to play anything else is, "Well, you know, that's just like uh, your opinion, man."</p><p></p><p>Many great fantasy worlds have existed where humans aren't the major race, or don't even exist at all (though, usually, various race tropes are applied so that you can often sum things up as "oh so these guys are like Roman Elves, and those guys are basically Bronze Age Dwarves")!</p><p></p><p>Earthdawn has Dwarves as the major power of the setting, through their trading empire, and having been the first race to go exploring the world and securing trade routes after Scourge- but the world still has Humans, Orks, Trolls, Windlings, T'skrang, and Obsidimen!</p><p></p><p>Talislanta infamously has No Elves!</p><p></p><p>Tekumel (I know, hiss, bad!) has humans...and several very alien races who populate it's world, each with their own purpose and potentially ancient history.</p><p></p><p>Gamma World's future Earth has true (Pure Strain) Humans who are vastly outnumbered by mutants, evolved animals, products of genetic engineering, and potentially emigrants from other worlds or dimensions!</p><p></p><p>I could go on, but the point is made. The only way there is "no reason" to not play a human, is if the campaign doesn't have any other intelligent races who would offer a different experience to players.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9307363, member: 6877472"] While Gygax definitely wanted a human-centric campaign world, even he realized there were reasons for players to want to approach the game from a different viewpoint, and to have a different experience, thus giving us Dwarves, Elves, and Halflings are options (and eventually Gnomes and Half-Orcs). To say there is no reason anyone would want or should be allowed to play anything else is, "Well, you know, that's just like uh, your opinion, man." Many great fantasy worlds have existed where humans aren't the major race, or don't even exist at all (though, usually, various race tropes are applied so that you can often sum things up as "oh so these guys are like Roman Elves, and those guys are basically Bronze Age Dwarves")! Earthdawn has Dwarves as the major power of the setting, through their trading empire, and having been the first race to go exploring the world and securing trade routes after Scourge- but the world still has Humans, Orks, Trolls, Windlings, T'skrang, and Obsidimen! Talislanta infamously has No Elves! Tekumel (I know, hiss, bad!) has humans...and several very alien races who populate it's world, each with their own purpose and potentially ancient history. Gamma World's future Earth has true (Pure Strain) Humans who are vastly outnumbered by mutants, evolved animals, products of genetic engineering, and potentially emigrants from other worlds or dimensions! I could go on, but the point is made. The only way there is "no reason" to not play a human, is if the campaign doesn't have any other intelligent races who would offer a different experience to players. [/QUOTE]
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Community
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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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