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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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<blockquote data-quote="EzekielRaiden" data-source="post: 9307416" data-attributes="member: 6790260"><p>People will--almost always--be drawn to some archetypes over others, in every area where they have a choice. Some players will always think rules-first, you can't stop or dissuade that. And some will always think flavor-first, same deal. In fact, I'd argue <em>many</em> people think flavor-first.</p><p></p><p>But many people also can kinda clue in on when things aren't all that good. It may take time, it may always be a weird subconscious thing, one's thoughts catching on something one can never quite identify.</p><p></p><p>Which is why it is such a big deal to have weak design in popular options. People won't stop choosing those things. But they will experience growing dissatisfaction/frustration/annoyance. And for a lot of casual folks, that effect is more than enough for them to just...choose not to play anymore.</p><p></p><p>It's not <em>enough</em> to simply be easy to get into. A game must also give folks a reason to stay. Far, far too many games--not just tabletop, games of all kinds--have hyperfocused on maximum easy-to-get-into, at the expense of reasons to stick around.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9307416, member: 6790260"] People will--almost always--be drawn to some archetypes over others, in every area where they have a choice. Some players will always think rules-first, you can't stop or dissuade that. And some will always think flavor-first, same deal. In fact, I'd argue [I]many[/I] people think flavor-first. But many people also can kinda clue in on when things aren't all that good. It may take time, it may always be a weird subconscious thing, one's thoughts catching on something one can never quite identify. Which is why it is such a big deal to have weak design in popular options. People won't stop choosing those things. But they will experience growing dissatisfaction/frustration/annoyance. And for a lot of casual folks, that effect is more than enough for them to just...choose not to play anymore. It's not [I]enough[/I] to simply be easy to get into. A game must also give folks a reason to stay. Far, far too many games--not just tabletop, games of all kinds--have hyperfocused on maximum easy-to-get-into, at the expense of reasons to stick around. [/QUOTE]
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Community
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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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