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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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<blockquote data-quote="EzekielRaiden" data-source="post: 9312304" data-attributes="member: 6790260"><p>Well, as argued above, I think the problem here is that both arguments assume that there's only one relevant factor. Either you care about flavor <em>and only flavor</em>, or you care about mechanics <em>and only mechanics</em>. I think that assumption leads us astray.</p><p></p><p>More accurately, I think some folks choose flavor-first, but that <em>most</em> of those folks still care about mechanics to some degree--and get annoyed (even if only subconsciously) at flavorful but weak/poorly-made options. Conversely, some folks choose mechanics-first, but the vast majority still care about flavor/thematics to some degree, and would be turned off by something that was strikingly out-of-theme or excessively barebones (e.g. I think some of the tepid response to the "Custom Lineage" comes from folks who find it flavorless.)</p><p></p><p>As a result, my position is that, while flavor is very important, its importance should never be used to excuse a failure to put in real design work. Because poor mechanics hiding behind strong flavor leave players unsatisfied, and casual players saddled with a vague, indefinable sense of dissatisfaction may just opt not to come back.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9312304, member: 6790260"] Well, as argued above, I think the problem here is that both arguments assume that there's only one relevant factor. Either you care about flavor [I]and only flavor[/I], or you care about mechanics [I]and only mechanics[/I]. I think that assumption leads us astray. More accurately, I think some folks choose flavor-first, but that [I]most[/I] of those folks still care about mechanics to some degree--and get annoyed (even if only subconsciously) at flavorful but weak/poorly-made options. Conversely, some folks choose mechanics-first, but the vast majority still care about flavor/thematics to some degree, and would be turned off by something that was strikingly out-of-theme or excessively barebones (e.g. I think some of the tepid response to the "Custom Lineage" comes from folks who find it flavorless.) As a result, my position is that, while flavor is very important, its importance should never be used to excuse a failure to put in real design work. Because poor mechanics hiding behind strong flavor leave players unsatisfied, and casual players saddled with a vague, indefinable sense of dissatisfaction may just opt not to come back. [/QUOTE]
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Community
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I think the choice of Species / Race / Ancestry has more to do with Story than Rules...
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