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I think the D&D experience system has a lot to do with my players being murder hobos.
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 6836394" data-attributes="member: 6818233"><p>Some players get this way because their characters were never punished for fighting or killing or robbing the wrong people. Or they just do not get invested enough in their characters that they would want to avoid such trouble.</p><p></p><p>For example, if they kill someone in a town who is not a known criminal, or someone they cannot prove deserved it, and nothing happens to them, then why would they not keep doing it?</p><p></p><p>And sure, there are plenty of players who have been this way since the early days of dungeon crawls where you kill everything that gets in your way, but there are also plenty of newer players whose only experience before trying 5th edition was video games and almost none of the rpgs have any kind of built in penalty or morality system.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 6836394, member: 6818233"] Some players get this way because their characters were never punished for fighting or killing or robbing the wrong people. Or they just do not get invested enough in their characters that they would want to avoid such trouble. For example, if they kill someone in a town who is not a known criminal, or someone they cannot prove deserved it, and nothing happens to them, then why would they not keep doing it? And sure, there are plenty of players who have been this way since the early days of dungeon crawls where you kill everything that gets in your way, but there are also plenty of newer players whose only experience before trying 5th edition was video games and almost none of the rpgs have any kind of built in penalty or morality system. [/QUOTE]
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Community
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I think the D&D experience system has a lot to do with my players being murder hobos.
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