Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I think the D&D experience system has a lot to do with my players being murder hobos.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6837575" data-attributes="member: 20564"><p>D&D has always dropped into "bullet time" for combat. Where unlike the majority of actions that are solved by RP/inventiveness/creativity plus none/one/few die rolls, combat was very detailed. Makes sense given it's origin. This also makes it eat up a lot of wall clock time in a session (as opposed to in-game time). If this is going to be a major focus of time spent, it should have that much rules around it.</p><p></p><p>Even more importantly, all characters are designed to be able to contribute meaningfully to it. So everyone needs to take a turn at it, unlike the party face doing a good cop/bad cop or the ranger finding the pass over the mountain.</p><p></p><p>But that's self-perpetuating. It has a lot of rules, it takes time and focus, so it gets made more interesting with more rules. And because it's expected, new action RPGs perpetrate this.</p><p></p><p>If sneaking the whole party past a orc patrol, talking your way past the patrol, or killing the patrol all took the same amount of wall time, with the same mechanical neeeds (a few die rolls, whatever), and didn't require everyone to be able to participate equally in all scenes (like all characters now are expected in combat), it would be a different ballgame.</p><p></p><p>It wouldn't be D&D IMO, but that's okay, because there are plenty RP itches out there and the more variety the better you can find something that matches your table.</p></blockquote><p></p>
[QUOTE="Blue, post: 6837575, member: 20564"] D&D has always dropped into "bullet time" for combat. Where unlike the majority of actions that are solved by RP/inventiveness/creativity plus none/one/few die rolls, combat was very detailed. Makes sense given it's origin. This also makes it eat up a lot of wall clock time in a session (as opposed to in-game time). If this is going to be a major focus of time spent, it should have that much rules around it. Even more importantly, all characters are designed to be able to contribute meaningfully to it. So everyone needs to take a turn at it, unlike the party face doing a good cop/bad cop or the ranger finding the pass over the mountain. But that's self-perpetuating. It has a lot of rules, it takes time and focus, so it gets made more interesting with more rules. And because it's expected, new action RPGs perpetrate this. If sneaking the whole party past a orc patrol, talking your way past the patrol, or killing the patrol all took the same amount of wall time, with the same mechanical neeeds (a few die rolls, whatever), and didn't require everyone to be able to participate equally in all scenes (like all characters now are expected in combat), it would be a different ballgame. It wouldn't be D&D IMO, but that's okay, because there are plenty RP itches out there and the more variety the better you can find something that matches your table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think the D&D experience system has a lot to do with my players being murder hobos.
Top