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I think the D&D experience system has a lot to do with my players being murder hobos.
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<blockquote data-quote="S'mon" data-source="post: 6837598" data-attributes="member: 463"><p>In my sandbox Wilderlands game the PCs (level 11-13 currently) choose what challenges they'll face. They seek challemges they can beat - they tend not to go back to the newbie dungeon (few XP), but neither do they </p><p>go off to fight the God-Emperor (unbeatable) or even the Warbringer (likely unbeatable). They look for stuff that will achieve in-world goals, be challenging but beatable, and give decent XP - and </p><p>hopefully some treasure, too.</p><p></p><p>Once the PCs are 20th level I do plan to go to Milestones, only awarding Epic Boons for </p><p>actual major achievements.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6837598, member: 463"] In my sandbox Wilderlands game the PCs (level 11-13 currently) choose what challenges they'll face. They seek challemges they can beat - they tend not to go back to the newbie dungeon (few XP), but neither do they go off to fight the God-Emperor (unbeatable) or even the Warbringer (likely unbeatable). They look for stuff that will achieve in-world goals, be challenging but beatable, and give decent XP - and hopefully some treasure, too. Once the PCs are 20th level I do plan to go to Milestones, only awarding Epic Boons for actual major achievements. [/QUOTE]
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I think the D&D experience system has a lot to do with my players being murder hobos.
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