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General Tabletop Discussion
*TTRPGs General
I think the D&D line needs a "Bridge" product
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 564876" data-attributes="member: 5868"><p>I agree this product is needed (see the D&D Lite thread from a month or two back ...). But, some caveats:</p><p></p><p>- It should definitely be a bridge game, that will (ultimately) drive sales of the PHB. No need for basic/expert/etc -- just one introductory set.</p><p></p><p>- It should be completely playable out of the box, with enough rules depth to allow multiple playings (ie, probably needs levelling rules).</p><p></p><p>- It needs a fast-play guide, with pre-written adventures, characters, etc. That way it can be played like a family board game -- open box, read a short set of rules, play. If written correctly, the rules should allow for character and adventure creation, so that once you're hooked, you can play a few more games of your own devising -- but to get more than low levels, say, you need the PHB.</p><p></p><p>- It should have an example of play. (I learned more from the example of play and example of combat in the D&D Basic Set, combined with the included module, than I did reading the entire rulebook the first two times).</p><p></p><p>I think that the D&D Adventure Game hit pretty close to the mark. It needs a few revisions to allow for more play (character advancement rules, in particular) -- but it is pretty good base model, along with the old D&D Basic boxed set.</p><p></p><p>Is it out of print? If so, though I'm sure it didn't make a lot of money, it's a shame. I think D&D needs a presence -- in some form -- on the board games shelf at regular toy/game stores to draw in new players, particularly with the revival fantasy is enjoying with the release of the Harry Potter and LotR movies.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 564876, member: 5868"] I agree this product is needed (see the D&D Lite thread from a month or two back ...). But, some caveats: - It should definitely be a bridge game, that will (ultimately) drive sales of the PHB. No need for basic/expert/etc -- just one introductory set. - It should be completely playable out of the box, with enough rules depth to allow multiple playings (ie, probably needs levelling rules). - It needs a fast-play guide, with pre-written adventures, characters, etc. That way it can be played like a family board game -- open box, read a short set of rules, play. If written correctly, the rules should allow for character and adventure creation, so that once you're hooked, you can play a few more games of your own devising -- but to get more than low levels, say, you need the PHB. - It should have an example of play. (I learned more from the example of play and example of combat in the D&D Basic Set, combined with the included module, than I did reading the entire rulebook the first two times). I think that the D&D Adventure Game hit pretty close to the mark. It needs a few revisions to allow for more play (character advancement rules, in particular) -- but it is pretty good base model, along with the old D&D Basic boxed set. Is it out of print? If so, though I'm sure it didn't make a lot of money, it's a shame. I think D&D needs a presence -- in some form -- on the board games shelf at regular toy/game stores to draw in new players, particularly with the revival fantasy is enjoying with the release of the Harry Potter and LotR movies. [/QUOTE]
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I think the D&D line needs a "Bridge" product
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