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I think the D&D line needs a "Bridge" product
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<blockquote data-quote="Geoffrey" data-source="post: 565443" data-attributes="member: 764"><p>KDLadage:</p><p></p><p>I love the concept you presented, but I would revise it considerably.</p><p></p><p>I think the core rules should be one product (whether a single book or a boxed set containing a number of books) and that single product should cover levels 1-20. This is for ease of reference. It's convenient to have all the spells in one place rather than in three (for example).</p><p></p><p>I'd completely drop non-human PCs in the core rules. As you have so excellently demonstrated with your world of Umbragia, not everyone wants dwarves, elves, etc. in their world. All non-human races should be relegated to supplements and 3rd party publishers.</p><p></p><p>I'd have just the four most basic classes: cleric, fighter, magic-user, and rogue. Again, the more specialized type of classes (bards, monks, paladins, etc) should be relegated to supplements and 3rd party publishers.</p><p></p><p>I'd not have prestige classes in the core rules at all. Even the DMG notes that prestige classes are completely optional. As such, they should not be in the core rules. The core rules should contain ONLY the essentials, not the optional stuff.</p><p></p><p>There's no reason in the world that 128 pages isn't enough to cover the basics for levels 1-20.</p><p></p><p>I agree that the entire "D&D Lite" game should be compatible with the PH, DMG, and MM.</p><p></p><p>Lastly, I like your idea of a boxed set better than a single volume. I'd like to see the boxed set contain a players book and a DMs book (which, total, shouldn't be more than 128 pages). A set of dice is good, too. Lastly, I think a short (no more than half a dozen pages) adventure can be included in the DMs book. I don't think there's a need for a full-length module in the set.</p></blockquote><p></p>
[QUOTE="Geoffrey, post: 565443, member: 764"] KDLadage: I love the concept you presented, but I would revise it considerably. I think the core rules should be one product (whether a single book or a boxed set containing a number of books) and that single product should cover levels 1-20. This is for ease of reference. It's convenient to have all the spells in one place rather than in three (for example). I'd completely drop non-human PCs in the core rules. As you have so excellently demonstrated with your world of Umbragia, not everyone wants dwarves, elves, etc. in their world. All non-human races should be relegated to supplements and 3rd party publishers. I'd have just the four most basic classes: cleric, fighter, magic-user, and rogue. Again, the more specialized type of classes (bards, monks, paladins, etc) should be relegated to supplements and 3rd party publishers. I'd not have prestige classes in the core rules at all. Even the DMG notes that prestige classes are completely optional. As such, they should not be in the core rules. The core rules should contain ONLY the essentials, not the optional stuff. There's no reason in the world that 128 pages isn't enough to cover the basics for levels 1-20. I agree that the entire "D&D Lite" game should be compatible with the PH, DMG, and MM. Lastly, I like your idea of a boxed set better than a single volume. I'd like to see the boxed set contain a players book and a DMs book (which, total, shouldn't be more than 128 pages). A set of dice is good, too. Lastly, I think a short (no more than half a dozen pages) adventure can be included in the DMs book. I don't think there's a need for a full-length module in the set. [/QUOTE]
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I think the D&D line needs a "Bridge" product
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