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*TTRPGs General
I think the D&D line needs a "Bridge" product
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<blockquote data-quote="Lalato" data-source="post: 566393" data-attributes="member: 9171"><p><strong>You know... for kids...</strong></p><p></p><p>I'm all for a D&D lite similar to the D&D boxed set of old. Here's why...</p><p></p><p>My friend Warren brought home the D&D boxed set the summer before 6th grade back in 1981 (yes, that makes me 32 now). He had gotten it at a train and model hobby shop that happened to carry a couple of war games (B17: Queen of the Skies rules!) and the D&D set (not AD&D).</p><p></p><p>We were smart kids (if I do say so myself) and were able to read through the rules and start adventuring fairly quickly. The rules were easy to understand, the art was great, and the examples helped explain things fairly well. Although our first several adventures were very hack & slash (we were only 11 after all) we eventually settled into a pretty decent storytelling/roleplaying groove. We also played with friends at school.</p><p></p><p>We played D&D for a couple of years. We didn't even know there was an AD&D until I saw it at a comic book store across town. I think we were 13 then, so that's (1983 for those doing the math). I immediately bought the book and we poured over it. It was definitely more detailed than the boxed set, but it wasn't that difficult to learn because we already had enough basic knowledge from the boxed set.</p><p></p><p>If I had been introduced to AD&D at 11 years old, I probably would never have played it as much as I did. It would have been way too difficult. The D&D boxed set was just right. I might not be a gamer today if it weren't for that boxed set.</p><p></p><p>The d20/3E rules are great. I like them a lot, but I wouldn't give them to a couple of 11 year olds to figure out on their own.</p><p></p><p>There is an entire generation of kids out there that are growing up on Harry Potter and the new LoTR movies. The best way to capitalize on that is to create simplified rules for D&D. Having said that, one might say that Trading Card Games are simplified games that provide a source of future D&D players. I've found, however, that most young TCG players tend to only play TCGs not expand into roleplaying.</p><p></p><p>I hope the above makes sense... looking at it again... I don't think I made my point. :?</p><p></p><p>--sam</p></blockquote><p></p>
[QUOTE="Lalato, post: 566393, member: 9171"] [b]You know... for kids...[/b] I'm all for a D&D lite similar to the D&D boxed set of old. Here's why... My friend Warren brought home the D&D boxed set the summer before 6th grade back in 1981 (yes, that makes me 32 now). He had gotten it at a train and model hobby shop that happened to carry a couple of war games (B17: Queen of the Skies rules!) and the D&D set (not AD&D). We were smart kids (if I do say so myself) and were able to read through the rules and start adventuring fairly quickly. The rules were easy to understand, the art was great, and the examples helped explain things fairly well. Although our first several adventures were very hack & slash (we were only 11 after all) we eventually settled into a pretty decent storytelling/roleplaying groove. We also played with friends at school. We played D&D for a couple of years. We didn't even know there was an AD&D until I saw it at a comic book store across town. I think we were 13 then, so that's (1983 for those doing the math). I immediately bought the book and we poured over it. It was definitely more detailed than the boxed set, but it wasn't that difficult to learn because we already had enough basic knowledge from the boxed set. If I had been introduced to AD&D at 11 years old, I probably would never have played it as much as I did. It would have been way too difficult. The D&D boxed set was just right. I might not be a gamer today if it weren't for that boxed set. The d20/3E rules are great. I like them a lot, but I wouldn't give them to a couple of 11 year olds to figure out on their own. There is an entire generation of kids out there that are growing up on Harry Potter and the new LoTR movies. The best way to capitalize on that is to create simplified rules for D&D. Having said that, one might say that Trading Card Games are simplified games that provide a source of future D&D players. I've found, however, that most young TCG players tend to only play TCGs not expand into roleplaying. I hope the above makes sense... looking at it again... I don't think I made my point. :? --sam [/QUOTE]
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I think the D&D line needs a "Bridge" product
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