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I think the D&D line needs a "Bridge" product
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<blockquote data-quote="Guilt Puppy" data-source="post: 566709" data-attributes="member: 6521"><p>First, that D&D demo is one of the scariest things I've seen in a long, long time.</p><p></p><p>Second, a D&D Lite outline possibility:</p><p></p><p>Core Rules (defining): [est. 4 pages]</p><p>- Task Resolution: Describe checks and DCs, as well as opposed checks</p><p>- Characters: Ability scores (reduce these to bonuses and penalties, base range of -3 to +4) race, and class</p><p>-- In gameplay: Describe hit points, armor class (perhaps call it Armor DC?), mention class abilities.</p><p>-- Experience: Leveling up, et cetera. Goes to level 10. Bonus abilities at 3, 6, and 9.</p><p>- Combat: Describe initiative. Reduce to one action, either move, attack, et cetera.</p><p>-- Attacks (attack check versus armor DC)</p><p>-- Spells (spell check versus save DC)</p><p>- Saving throws: Class-dependent. Only one base save DC (increases per level), to which requisite abilities are added.</p><p>- Skills: Skill checks use the most closely related ability modifier. Certain skills have an extra bonus dependent on class (equal to +1/level of that class.)</p><p>- Feats: One at first level, fourth level, seventh level, and tenth level.</p><p></p><p>Races: [Est. One page]</p><p>- Humans (No ability changes; Bonus feat at start.)</p><p>- Dwarves (+1 Con, -1 Cha. +2 save DC.)</p><p>- Elves (+1 Dex, -1 Con. +1 to spell checks.)</p><p>- Halflings (+1 Dex, -1 Str. +1 to armor DC and attack check for size)</p><p></p><p>Classes: [Est. Four pages]</p><p>- Fighter</p><p>-- 6 + Con hit points per level.</p><p>-- No skills</p><p>-- +1 attack bonus per level</p><p>-- Middle save progression</p><p>-- Special: Bonus fighter feat at even levels</p><p></p><p>- Cleric</p><p>-- 5 + Con hit points per level</p><p>-- Skills: Knowledge (Religion)</p><p>-- +3/4 attack bonus</p><p>-- Slow save progression</p><p>-- Special: Spells (mainly healing, turn undead, etc)</p><p></p><p>- Rogue</p><p>-- 4 + Con hit points per level</p><p>-- Skills: Bluff, Disable Device, Open Lock, Search</p><p>-- +3/4 attack bonus</p><p>-- Fast save progression</p><p>-- Special: Sneak attack (+1/level, simplified rules)</p><p></p><p>- Wizard</p><p>-- 3 + Con hit points per level</p><p>-- Skills: Spellcraft</p><p>-- +1/2 attack bonus</p><p>-- Middle save progression</p><p>-- Special: Spells (simplified to mainly attack spells)</p><p></p><p>That can be covered in less than 10 pages. Then all you need is tables for the classes (progressions, et cetera), and a brief spell list, and you're set. Could easily be done in under 20 pages (although it would need a decent DM to run it without extra supplements... it adapts pretty readily to standard D&D, with the only big change being the reversal of check & DC with regard to spellcasting.)</p><p></p><p>(Edit: The outline has been errata'd so that Elves don't get a penalty to Cha <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 566709, member: 6521"] First, that D&D demo is one of the scariest things I've seen in a long, long time. Second, a D&D Lite outline possibility: Core Rules (defining): [est. 4 pages] - Task Resolution: Describe checks and DCs, as well as opposed checks - Characters: Ability scores (reduce these to bonuses and penalties, base range of -3 to +4) race, and class -- In gameplay: Describe hit points, armor class (perhaps call it Armor DC?), mention class abilities. -- Experience: Leveling up, et cetera. Goes to level 10. Bonus abilities at 3, 6, and 9. - Combat: Describe initiative. Reduce to one action, either move, attack, et cetera. -- Attacks (attack check versus armor DC) -- Spells (spell check versus save DC) - Saving throws: Class-dependent. Only one base save DC (increases per level), to which requisite abilities are added. - Skills: Skill checks use the most closely related ability modifier. Certain skills have an extra bonus dependent on class (equal to +1/level of that class.) - Feats: One at first level, fourth level, seventh level, and tenth level. Races: [Est. One page] - Humans (No ability changes; Bonus feat at start.) - Dwarves (+1 Con, -1 Cha. +2 save DC.) - Elves (+1 Dex, -1 Con. +1 to spell checks.) - Halflings (+1 Dex, -1 Str. +1 to armor DC and attack check for size) Classes: [Est. Four pages] - Fighter -- 6 + Con hit points per level. -- No skills -- +1 attack bonus per level -- Middle save progression -- Special: Bonus fighter feat at even levels - Cleric -- 5 + Con hit points per level -- Skills: Knowledge (Religion) -- +3/4 attack bonus -- Slow save progression -- Special: Spells (mainly healing, turn undead, etc) - Rogue -- 4 + Con hit points per level -- Skills: Bluff, Disable Device, Open Lock, Search -- +3/4 attack bonus -- Fast save progression -- Special: Sneak attack (+1/level, simplified rules) - Wizard -- 3 + Con hit points per level -- Skills: Spellcraft -- +1/2 attack bonus -- Middle save progression -- Special: Spells (simplified to mainly attack spells) That can be covered in less than 10 pages. Then all you need is tables for the classes (progressions, et cetera), and a brief spell list, and you're set. Could easily be done in under 20 pages (although it would need a decent DM to run it without extra supplements... it adapts pretty readily to standard D&D, with the only big change being the reversal of check & DC with regard to spellcasting.) (Edit: The outline has been errata'd so that Elves don't get a penalty to Cha :) ) [/QUOTE]
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