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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6918134" data-attributes="member: 6787650"><p>When it comes to "lots of content", really, what's the point? They already release enough content that you'd struggle to run it all at the table even if you didn't make up anything of your own. The quality of the content they release is debatable, and I doubt any of it except maybe Lost Mines of Phandelver will ever attain the iconic status of old-school modules like Against the Giants, but it's there if you want it.</p><p></p><p>Personally, the only kind of "content" I'd be interested in seeing loads of is stuff that scales itself without requiring input from a DM. In short, I wouldn't mind seeing a 5E CRPG along the lines of the Gold Box games or Dark Sun: Shattered Lands. That kind of content auto-scales because it's self-running. You can play it without coordinating schedules with anyone, you can do it in half-hour increments as you have time (or twelve-hour binges if you find yourself rained in on a Saturday morning), you can add as much crunch and new rules options as you want without it impacting anyone else's fun, you can satisfy your inner munchkin and/or powergamer and still have plenty to talk about on the forums RE: how to best optimize your 5E characters... without complicating or disrupting anyone's actual D&D game.</p><p></p><p>I've been working on my own adaptation on and off for months and months now, but I keep getting distracted with yak-shaving. (HTML5, Javascript/Typescript, React, Jest, and now Pixi...) But if I could just plunk down $50 and play a Champion Fighter delving through the mines of Moria and collecting treasure until I died or killed Mangar the Mad Mage, I'd pay that money in a heartbeat and have several hours or days of fun with it. Then I'd pay the next $20 to play as a Valor Bard or a Wizard.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6918134, member: 6787650"] When it comes to "lots of content", really, what's the point? They already release enough content that you'd struggle to run it all at the table even if you didn't make up anything of your own. The quality of the content they release is debatable, and I doubt any of it except maybe Lost Mines of Phandelver will ever attain the iconic status of old-school modules like Against the Giants, but it's there if you want it. Personally, the only kind of "content" I'd be interested in seeing loads of is stuff that scales itself without requiring input from a DM. In short, I wouldn't mind seeing a 5E CRPG along the lines of the Gold Box games or Dark Sun: Shattered Lands. That kind of content auto-scales because it's self-running. You can play it without coordinating schedules with anyone, you can do it in half-hour increments as you have time (or twelve-hour binges if you find yourself rained in on a Saturday morning), you can add as much crunch and new rules options as you want without it impacting anyone else's fun, you can satisfy your inner munchkin and/or powergamer and still have plenty to talk about on the forums RE: how to best optimize your 5E characters... without complicating or disrupting anyone's actual D&D game. I've been working on my own adaptation on and off for months and months now, but I keep getting distracted with yak-shaving. (HTML5, Javascript/Typescript, React, Jest, and now Pixi...) But if I could just plunk down $50 and play a Champion Fighter delving through the mines of Moria and collecting treasure until I died or killed Mangar the Mad Mage, I'd pay that money in a heartbeat and have several hours or days of fun with it. Then I'd pay the next $20 to play as a Valor Bard or a Wizard. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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