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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="Uchawi" data-source="post: 6918151" data-attributes="member: 6775000"><p>I like how classes, races, feats and class options were designed in 4E in reference to each other. It did go to the excessive side in regards to the amount of options, but the important things is having a formula in place to add it. What was even better from the 4E days was a decent character and monster builder. The later was golden for the players and DM. </p><p></p><p>As to the rest, it is a mixed bag on whether I found it useful. What has been missing for a while, at least since the 3E days, is good adventures. I believe only Paizo wants to take on that torch in regards to creating something original and different in regards to stories.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6918151, member: 6775000"] I like how classes, races, feats and class options were designed in 4E in reference to each other. It did go to the excessive side in regards to the amount of options, but the important things is having a formula in place to add it. What was even better from the 4E days was a decent character and monster builder. The later was golden for the players and DM. As to the rest, it is a mixed bag on whether I found it useful. What has been missing for a while, at least since the 3E days, is good adventures. I believe only Paizo wants to take on that torch in regards to creating something original and different in regards to stories. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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