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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="JeffB" data-source="post: 6918643" data-attributes="member: 518"><p>Disclaimer- have only read OP and first couple of comments- so taking the OP as the main gist of conversation and not focusing on the business aspect..</p><p></p><p></p><p>As a consumer I feel they have taken a step forward and two steps back in content and the rules with 5e. </p><p></p><p>I think the big problem as I have grown older, I either want some fresh and new with D&D like 4e was , or I want something that embraces the editions I grew up playing...namely the lbbs, very early AD&D and moldvay/cook/marsh. So I have DW, 13A and 4e to scratch that modern itch, and I have a multitude of OSR and original products as well. Having WOTC re-hash yet again the same mass of fluff material from 1983- 2006 is tiresome. </p><p></p><p>IOW- This "vanilla D&D" as I term 5e is unsatisfying for me from a fluff and rules perspective. It plays well, but there is nothing they are doing with the game that makes me want to run it.. This new method of support...gigantic pre made stories from Perkins, and the types of products I see on DMs Guild, is a total snoozefest.The OSR has a much better grasp on producing adventures and utilities. 4e support was not without it's quality issues (horrible first round of adventures- with hyper focus on combat encounters), but I vastly prefer products like the Digital tools , Vor-Rukoth, Hammerfast, Open Grave, and Threats to the Netir Vale to anything they are producing today. I don't want my D&D fix from video games, designer/author interviews on a phone app, bad movies, and watching a bunch of other people play the game online. </p><p></p><p>So to the OP, I would say, like me, you are no longer their type of consumer. Make way for the WOTC branding iron ... :sizzle:</p></blockquote><p></p>
[QUOTE="JeffB, post: 6918643, member: 518"] Disclaimer- have only read OP and first couple of comments- so taking the OP as the main gist of conversation and not focusing on the business aspect.. As a consumer I feel they have taken a step forward and two steps back in content and the rules with 5e. I think the big problem as I have grown older, I either want some fresh and new with D&D like 4e was , or I want something that embraces the editions I grew up playing...namely the lbbs, very early AD&D and moldvay/cook/marsh. So I have DW, 13A and 4e to scratch that modern itch, and I have a multitude of OSR and original products as well. Having WOTC re-hash yet again the same mass of fluff material from 1983- 2006 is tiresome. IOW- This "vanilla D&D" as I term 5e is unsatisfying for me from a fluff and rules perspective. It plays well, but there is nothing they are doing with the game that makes me want to run it.. This new method of support...gigantic pre made stories from Perkins, and the types of products I see on DMs Guild, is a total snoozefest.The OSR has a much better grasp on producing adventures and utilities. 4e support was not without it's quality issues (horrible first round of adventures- with hyper focus on combat encounters), but I vastly prefer products like the Digital tools , Vor-Rukoth, Hammerfast, Open Grave, and Threats to the Netir Vale to anything they are producing today. I don't want my D&D fix from video games, designer/author interviews on a phone app, bad movies, and watching a bunch of other people play the game online. So to the OP, I would say, like me, you are no longer their type of consumer. Make way for the WOTC branding iron ... :sizzle: [/QUOTE]
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Community
General Tabletop Discussion
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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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