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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="doctorbadwolf" data-source="post: 6918775" data-attributes="member: 6704184"><p>I haven't played LOTRO in a while, but I can't think of anything wrong or ripoff-ish about it? I played before warner bros purchased Turbine to get lotro, and played a few years ago. Maybe I just didn't notice something hey changed, beyond just...going f2p.</p><p></p><p>anyway, my point was also broad, just using examples. </p><p>I don't think there was anything predatory about the 4e business model, nor do I think the strategy was "wrong every last buck out of these rubes while we can". </p><p></p><p>A slower release schedule would have benefited them, because just DDI had more content than most groups could use, but I'd gladly pay 10$ a month again for DDi if they had regular monthly content (preferably mostly DM, flavor, and UA content, with a slow stickler of player crunch as UA content is iterated and finished) and consolidated tools. I don't care about in house, I want a suite of tools that I access in one place, with one account, that all syncs and updates with new official content. </p><p></p><p>Hire someone, buy someone's tools, whatever, I couldn't care less. I'm not gonna buy any of the license supported VTTs out there, because all they do is VTT, and I liken one of them as much as I liked the beta 4e vtt. And bc a vtt isn't worth much money on its own, to me. I'd be more excited about a character and monster visualizer built into the CB and monster/encounter builder tools, frankly.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6918775, member: 6704184"] I haven't played LOTRO in a while, but I can't think of anything wrong or ripoff-ish about it? I played before warner bros purchased Turbine to get lotro, and played a few years ago. Maybe I just didn't notice something hey changed, beyond just...going f2p. anyway, my point was also broad, just using examples. I don't think there was anything predatory about the 4e business model, nor do I think the strategy was "wrong every last buck out of these rubes while we can". A slower release schedule would have benefited them, because just DDI had more content than most groups could use, but I'd gladly pay 10$ a month again for DDi if they had regular monthly content (preferably mostly DM, flavor, and UA content, with a slow stickler of player crunch as UA content is iterated and finished) and consolidated tools. I don't care about in house, I want a suite of tools that I access in one place, with one account, that all syncs and updates with new official content. Hire someone, buy someone's tools, whatever, I couldn't care less. I'm not gonna buy any of the license supported VTTs out there, because all they do is VTT, and I liken one of them as much as I liked the beta 4e vtt. And bc a vtt isn't worth much money on its own, to me. I'd be more excited about a character and monster visualizer built into the CB and monster/encounter builder tools, frankly. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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