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*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="PMárk" data-source="post: 6919116" data-attributes="member: 6804619"><p>Since I'm currently reading SKT, i want to add to my former posts that it's far the best as setting content goes. It's really meaty about the North, and I'm applauding that. However, it needs a very sandbox-y adventure to do that, so I'm not expecting every adventure in the future will be like this. Still a large chunk of otherwise rich locations got very little detail, because they aren't playing any role in the adventure and that's another drawback of giving setting details in an adventure instead of a different format.</p><p></p><p> I think the best approach is what Paizo does with their APs and campaign setting books. APs got relevant sites, faiths, organizations, NPCs and other content very detailed (and separated from the adventure), while a 64 page companion fills out the rest of that area or giving more details to locations. </p><p>I think WotC should do something similar. Frankly, i think it is better than a classic CG, because it gives more information and tied to the current AP. Frankly, while the Inner sea Guide is a beautiful book, I found it a lot less usable than the gazetteers. So, WotC could do the big adventure books that look good on the shelves, while giving us the 64 page booklets in pdf on DMsG. Seriously, if you have that platform, use it!</p><p></p><p></p><p>Also, SKT is far the best illustration-wise. I feel 5e really came to it's own in this book, it's just beautiful. I never had much problem with 5e's art (aside from laughable weapons, when showing them individually in the PHB and DMG. Oh, and halflings... and gnomes, or really the absence of them.), generally it's quite good, but in the other adventures nearly all the illustrations are either maps, or galleries of static pictures about NPCs standing, or their busts/heads all without any context, or background, then wall of text. It's just boring,* and somewhat a shame, because otherwise I like the NPC/monster depictions, especially in CoS, it would have been good to see them in any kind of situation, or interaction. SKT however is really superb. It's just a joy to skim through the book, well done!</p><p></p><p>*Admittedly, PF in general isn't better, but I think their books still have more half-page illustrations at least and I generally like their visual style very much. I'd really like to believe big RPG companies will some day give up the busts/posing heroes art direction. SKT seems to be a good step toward that.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6919116, member: 6804619"] Since I'm currently reading SKT, i want to add to my former posts that it's far the best as setting content goes. It's really meaty about the North, and I'm applauding that. However, it needs a very sandbox-y adventure to do that, so I'm not expecting every adventure in the future will be like this. Still a large chunk of otherwise rich locations got very little detail, because they aren't playing any role in the adventure and that's another drawback of giving setting details in an adventure instead of a different format. I think the best approach is what Paizo does with their APs and campaign setting books. APs got relevant sites, faiths, organizations, NPCs and other content very detailed (and separated from the adventure), while a 64 page companion fills out the rest of that area or giving more details to locations. I think WotC should do something similar. Frankly, i think it is better than a classic CG, because it gives more information and tied to the current AP. Frankly, while the Inner sea Guide is a beautiful book, I found it a lot less usable than the gazetteers. So, WotC could do the big adventure books that look good on the shelves, while giving us the 64 page booklets in pdf on DMsG. Seriously, if you have that platform, use it! Also, SKT is far the best illustration-wise. I feel 5e really came to it's own in this book, it's just beautiful. I never had much problem with 5e's art (aside from laughable weapons, when showing them individually in the PHB and DMG. Oh, and halflings... and gnomes, or really the absence of them.), generally it's quite good, but in the other adventures nearly all the illustrations are either maps, or galleries of static pictures about NPCs standing, or their busts/heads all without any context, or background, then wall of text. It's just boring,* and somewhat a shame, because otherwise I like the NPC/monster depictions, especially in CoS, it would have been good to see them in any kind of situation, or interaction. SKT however is really superb. It's just a joy to skim through the book, well done! *Admittedly, PF in general isn't better, but I think their books still have more half-page illustrations at least and I generally like their visual style very much. I'd really like to believe big RPG companies will some day give up the busts/posing heroes art direction. SKT seems to be a good step toward that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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