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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="PMárk" data-source="post: 6919959" data-attributes="member: 6804619"><p>Heh, I quickly run through the list of possible products, so as far as WotC is concerned:</p><p></p><p>- Don't make other setting books, because you'd cannibalize sales. If fans want to play them, there's the old material.</p><p>- Don't make FR books, because people are fed up with FR, it got re-making in every edition. </p><p>- Don't make novels, because it's not profitable enough.</p><p>- Don't make crunch books because people don't want bloat and you'd shorten the edition's lifespan and 3rd parties and DMsG got that covered. </p><p>- Don't make fluff books, because people don't want to pay for setting specific fluff for their homebrew.</p><p>- Don't make short adventures, because it's not good to FLGS and not profitable.</p><p>- don't make long adventures, because another save-the world campaign every half year is boring and putting setting information in them only is problematic.</p><p>- Don't make monster books, because 3rd parties and DMsG got that covered too.</p><p>- Don't make in-house applications and gaming aids, because again, 3rd parties got that covered.</p><p></p><p>So, basically... don't do anything! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Just sit on the IP, sell the corebooks, put out long adventures and organized play material and focus on managing the brand via social media and streaming, etc...</p><p></p><p>Wait, that's sounding familiar...</p><p></p><p>Except, there is a need and demand for all of the above. You just won't sell everything for every fans. Some would buy a crunch book, some an FRCG, some a RL book, some like the novels. Putting out just the most basic and most safe material and leaving everything else to the 3rd parties (which, while there is excellent material out there, it isn't allowed in organized play and have quality assurance problems) has the danger of making the game just boring on the long run, while there's a lot of other RPGs out there.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6919959, member: 6804619"] Heh, I quickly run through the list of possible products, so as far as WotC is concerned: - Don't make other setting books, because you'd cannibalize sales. If fans want to play them, there's the old material. - Don't make FR books, because people are fed up with FR, it got re-making in every edition. - Don't make novels, because it's not profitable enough. - Don't make crunch books because people don't want bloat and you'd shorten the edition's lifespan and 3rd parties and DMsG got that covered. - Don't make fluff books, because people don't want to pay for setting specific fluff for their homebrew. - Don't make short adventures, because it's not good to FLGS and not profitable. - don't make long adventures, because another save-the world campaign every half year is boring and putting setting information in them only is problematic. - Don't make monster books, because 3rd parties and DMsG got that covered too. - Don't make in-house applications and gaming aids, because again, 3rd parties got that covered. So, basically... don't do anything! :D Just sit on the IP, sell the corebooks, put out long adventures and organized play material and focus on managing the brand via social media and streaming, etc... Wait, that's sounding familiar... Except, there is a need and demand for all of the above. You just won't sell everything for every fans. Some would buy a crunch book, some an FRCG, some a RL book, some like the novels. Putting out just the most basic and most safe material and leaving everything else to the 3rd parties (which, while there is excellent material out there, it isn't allowed in organized play and have quality assurance problems) has the danger of making the game just boring on the long run, while there's a lot of other RPGs out there. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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