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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="Corpsetaker" data-source="post: 6921743" data-attributes="member: 6776548"><p>This makes absolutely no sense. I hear this a lot but I don't see any sort of explanation that ever makes sense. The game has always had a place to start where you can add material as slowly or as quickly as you want. I could understand if you need 10 parts in order to actually play the full game but you don't. If WoTc actually used the media properly and presented the game for new people in a way that will show them where to begin and the steps need to take when they are ready to go to the next level then everyone could get what they want. This stuff about a slow release is easier for beginners is just nonsense. What do you do when you decide you want to read an already on going series of novels? You Google it. You can find a list of books you need to read and in the order you need to read them. </p><p></p><p>If I am a beginner and I want to learn about D&D I should be able to go online and see that I can start with the beginner boxset and go from there. Meanwhile, while it's going to take me a while to learn the game, the veteran players and DM's can have the material they want to run the games they want. What happens years down the road and there is a lot of content and you look at the beginner players coming in then? Does the game need to restart after a few years to let the next batch of new people "catch up"? </p><p></p><p>Your analysis doesn't hold up I'm afraid.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6921743, member: 6776548"] This makes absolutely no sense. I hear this a lot but I don't see any sort of explanation that ever makes sense. The game has always had a place to start where you can add material as slowly or as quickly as you want. I could understand if you need 10 parts in order to actually play the full game but you don't. If WoTc actually used the media properly and presented the game for new people in a way that will show them where to begin and the steps need to take when they are ready to go to the next level then everyone could get what they want. This stuff about a slow release is easier for beginners is just nonsense. What do you do when you decide you want to read an already on going series of novels? You Google it. You can find a list of books you need to read and in the order you need to read them. If I am a beginner and I want to learn about D&D I should be able to go online and see that I can start with the beginner boxset and go from there. Meanwhile, while it's going to take me a while to learn the game, the veteran players and DM's can have the material they want to run the games they want. What happens years down the road and there is a lot of content and you look at the beginner players coming in then? Does the game need to restart after a few years to let the next batch of new people "catch up"? Your analysis doesn't hold up I'm afraid. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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