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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="hawkeyefan" data-source="post: 6923696" data-attributes="member: 6785785"><p>My comments were made in regard to the two approaches in comparison. </p><p></p><p>If 4E was WotC trying to sell as much content as they could produce to a core, limited audience, and 5E is them trying to sell a core product to as large an audience as possible, I think the more predatory approach is the first. My choice of word may not be the best for everyone, and I don't think it was a purely predatory approach...as you say, no one should be compelled to buy anything. </p><p></p><p>But given the massive amount of material produced, the subscription based service for DDI, and the practice of new content rendering old content moot (which is something I really dislike in games), it certainly seemed like WotC at that time felt they needed to wring as much money out of the folks they had hooked in order to succeed. "How do we get these X amount of people to keep spending?"</p><p></p><p>I also think that given time, we will see them expand their release schedule. This discussion tends to treat the situation like an either/or. But I don't think that's the case. I think that the first step is to slowly build the audience and reach as many people as possible, and then once that's happened, then you consider releasing a larger amount of material or variety of content. In order to determine when to shift things up like that, you put out material that contains a little bit of experimental content and you gauge the response. I think this is what they're doing now...for all the cries that the long form adventures are the same, that they're all the same type of content, each one actually contains a variety of content. </p><p></p><p>They're testing things. They're listening to fans. They're shaping their future releases.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6923696, member: 6785785"] My comments were made in regard to the two approaches in comparison. If 4E was WotC trying to sell as much content as they could produce to a core, limited audience, and 5E is them trying to sell a core product to as large an audience as possible, I think the more predatory approach is the first. My choice of word may not be the best for everyone, and I don't think it was a purely predatory approach...as you say, no one should be compelled to buy anything. But given the massive amount of material produced, the subscription based service for DDI, and the practice of new content rendering old content moot (which is something I really dislike in games), it certainly seemed like WotC at that time felt they needed to wring as much money out of the folks they had hooked in order to succeed. "How do we get these X amount of people to keep spending?" I also think that given time, we will see them expand their release schedule. This discussion tends to treat the situation like an either/or. But I don't think that's the case. I think that the first step is to slowly build the audience and reach as many people as possible, and then once that's happened, then you consider releasing a larger amount of material or variety of content. In order to determine when to shift things up like that, you put out material that contains a little bit of experimental content and you gauge the response. I think this is what they're doing now...for all the cries that the long form adventures are the same, that they're all the same type of content, each one actually contains a variety of content. They're testing things. They're listening to fans. They're shaping their future releases. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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