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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="Sacrosanct" data-source="post: 6923724" data-attributes="member: 15700"><p>I'll reference you to my post above this one. They have finite resources to put out material. They can put out more material, but quality most assuredly would suffer. So it's a matter of prioritizing + business approach.</p><p></p><p>Here's how I imagine the discussion going at WoTC: "Ok, the core 3 books are obviously the most important. We need to devote our resources into making those three high quality material, because the entire game is built on that foundation. Once those are complete, we need to focus on our business model, and AL play is critical to that, so we'll work on putting out AL material and keep people in the FLGS playing those adventures. Yes, there are people who want every campaign setting we've ever done, and we have people who want a bunch of smaller adventures, and people who want a lot more monsters, and people who want more classes/subclasses/races, etc. Prioritization of these will be on which of these will be used by the most players. I.e., why would we spend our resources in creating a Spelljammer campaign book before we do Dark Sun or another monster book?"</p><p></p><p>"Ok, so we can only put out a few items each year, and we're doing it based on what the most amount of people will play. What about all those people who want more niche items?"</p><p>"Here's this thing we'll call the 'DM's Guild'...."</p><p></p><p></p><p>TL,DR version: They have limited resources in what they can create, and your interests may not be reflective of the majority's interests and thus are a lower priority for them to create and they logistically CAN'T create it without every other product suffering. For people like you with more niche interests, we have the DM's Guild just for you. I'll never understand the argument of some people who refuse to use any DM's Guild stuff because it's not "officially WoTC and therefore isn't good." What, do you think that the moment someone gets hired by WoTC they suddenly become great designers? Or that if someone isn't employed by WoTC they are horrible designers? That seems an awfully flawed argument to me. Especially since we have actual historical examples of people not employed by TSR/WotC who have put out some iconic material for D&D.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6923724, member: 15700"] I'll reference you to my post above this one. They have finite resources to put out material. They can put out more material, but quality most assuredly would suffer. So it's a matter of prioritizing + business approach. Here's how I imagine the discussion going at WoTC: "Ok, the core 3 books are obviously the most important. We need to devote our resources into making those three high quality material, because the entire game is built on that foundation. Once those are complete, we need to focus on our business model, and AL play is critical to that, so we'll work on putting out AL material and keep people in the FLGS playing those adventures. Yes, there are people who want every campaign setting we've ever done, and we have people who want a bunch of smaller adventures, and people who want a lot more monsters, and people who want more classes/subclasses/races, etc. Prioritization of these will be on which of these will be used by the most players. I.e., why would we spend our resources in creating a Spelljammer campaign book before we do Dark Sun or another monster book?" "Ok, so we can only put out a few items each year, and we're doing it based on what the most amount of people will play. What about all those people who want more niche items?" "Here's this thing we'll call the 'DM's Guild'...." TL,DR version: They have limited resources in what they can create, and your interests may not be reflective of the majority's interests and thus are a lower priority for them to create and they logistically CAN'T create it without every other product suffering. For people like you with more niche interests, we have the DM's Guild just for you. I'll never understand the argument of some people who refuse to use any DM's Guild stuff because it's not "officially WoTC and therefore isn't good." What, do you think that the moment someone gets hired by WoTC they suddenly become great designers? Or that if someone isn't employed by WoTC they are horrible designers? That seems an awfully flawed argument to me. Especially since we have actual historical examples of people not employed by TSR/WotC who have put out some iconic material for D&D. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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