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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="PMárk" data-source="post: 6924030" data-attributes="member: 6804619"><p>So, they could do a 250+ pages adventure every half a year and numerous AL adventures, but can't a, let's say 32 or 64 pages supplemental pdf for CoS about the wider Ravenloft, or about the parts of the North not discussed in SKT in length? Sorry, won't buy it. Moreover "prioritization" and lack of resources would be always a good excuse for not doing stuff. Why is it that a lot smaller companies could do setting material and interesting supplements? Why is that while currently D&D is the biggest rpg, played by the most people, but it's still can't manage a staff that could do anything else? </p><p></p><p>Right now it's not, let's say 85-90% core and AP v. 10-15% other. No, it's 100% core and AP and 0% other. Sorry, we will never agree on this, you like the current model, I don't because i believe they could do better with little effort, there are a lot of ways, but no, they did chose the way that made the game a lot less interesting than the older editions. I won't get CGs, even in small drips, I won't get novels, I won't get setting-connected player options, monsters, etc. Congratulations WotC, while you managed to make 5e into a popular trend, you also managed to make it the <em>blandest, most boring</em> edition so far as I'm concerned. Oh well, it looks like i'm just not the target audience of 5e and WotC at all, they don't want to sell stuff to me. </p><p></p><p>DMsG: I and others already said many times the reasons. The problem is not the individual content's quality, there are excellent contents on DMsG. The problem is: they are not official, not usable on any kind of organized play, would meet a lot of suspicion from the majority of GMs, not designed to be compatible with each other, don't have quality control and not canon as fluff goes. I'm not out of the water with 120 new classes and archetypes I can't use and with 3 distinctive RL guide when WotC could do something at any time that makes all of them irrelevant. </p><p></p><p>I'll say it the last time: that their strategy makes the game successful in a business sense doesn't mean that the game is evolved into a more interesting one. And I don't see THIS as an either/or question between focusing on something while putting out <em>some </em>other material. You could rationalize the current method as much as you want, it still won't end in books I want to buy and read. </p><p></p><p>But you know what? I'm tired of this discussion. We obviously have different tastes and I don't want to go over and over again the same stuff. 5e is a good system and I'm sad WotC doesn't make books I want to buy from them. They might be in the future, I'd be happy if they will and buy them. Right now, I think I'll go and play other games whose companies care to put out interesting material and I won't attempt to convince our 3.5e group to switch for 5e, because it doesn't worth it. </p><p></p><p>I hope it won't be a too big flop for them and their current model when the popculture picks up another geek hobby as the new hot cake.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6924030, member: 6804619"] So, they could do a 250+ pages adventure every half a year and numerous AL adventures, but can't a, let's say 32 or 64 pages supplemental pdf for CoS about the wider Ravenloft, or about the parts of the North not discussed in SKT in length? Sorry, won't buy it. Moreover "prioritization" and lack of resources would be always a good excuse for not doing stuff. Why is it that a lot smaller companies could do setting material and interesting supplements? Why is that while currently D&D is the biggest rpg, played by the most people, but it's still can't manage a staff that could do anything else? Right now it's not, let's say 85-90% core and AP v. 10-15% other. No, it's 100% core and AP and 0% other. Sorry, we will never agree on this, you like the current model, I don't because i believe they could do better with little effort, there are a lot of ways, but no, they did chose the way that made the game a lot less interesting than the older editions. I won't get CGs, even in small drips, I won't get novels, I won't get setting-connected player options, monsters, etc. Congratulations WotC, while you managed to make 5e into a popular trend, you also managed to make it the [I]blandest, most boring[/I] edition so far as I'm concerned. Oh well, it looks like i'm just not the target audience of 5e and WotC at all, they don't want to sell stuff to me. DMsG: I and others already said many times the reasons. The problem is not the individual content's quality, there are excellent contents on DMsG. The problem is: they are not official, not usable on any kind of organized play, would meet a lot of suspicion from the majority of GMs, not designed to be compatible with each other, don't have quality control and not canon as fluff goes. I'm not out of the water with 120 new classes and archetypes I can't use and with 3 distinctive RL guide when WotC could do something at any time that makes all of them irrelevant. I'll say it the last time: that their strategy makes the game successful in a business sense doesn't mean that the game is evolved into a more interesting one. And I don't see THIS as an either/or question between focusing on something while putting out [I]some [/I]other material. You could rationalize the current method as much as you want, it still won't end in books I want to buy and read. But you know what? I'm tired of this discussion. We obviously have different tastes and I don't want to go over and over again the same stuff. 5e is a good system and I'm sad WotC doesn't make books I want to buy from them. They might be in the future, I'd be happy if they will and buy them. Right now, I think I'll go and play other games whose companies care to put out interesting material and I won't attempt to convince our 3.5e group to switch for 5e, because it doesn't worth it. I hope it won't be a too big flop for them and their current model when the popculture picks up another geek hobby as the new hot cake. [/QUOTE]
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Community
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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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