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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="Sacrosanct" data-source="post: 6924491" data-attributes="member: 15700"><p>Complaining that they aren't doing additional setting material is false because their approach with the campaigns is to include the campaign setting book and adventure book into the same book. The underdark, Ravenloft, even SKT is more than just material for the adventure itself, but includes a lot of general setting material in it. So that material exists.</p><p></p><p>Complaining about how they should just be able to churn out more material because they are WotC and smaller companies can just shows that you don't understand how business works. Every book requires a significant amount of money and more importantly time (which is also money) if you want it to be a halfway decent product. It makes zero sense for WoTC to put in that investment for something that won't hit their sales floor cap. It's also horrible business practice. They'd have to increase their staffing size exponentially to put out the same quality products if they released several more setting/splat books each year, and then have to lay them all off once those books were complete because what are they supposed to be working on when all the "big" name books are done? And we all know how this community reacts whenever WoTC lays someone off... As someone who works in project management, I would not want to work at a place that said, "We're going to ramp up all our employees and get all of our material out the door in the first two years" because that to me means "none of you will have a job in 2 years because we will have run out of profitable projects." </p><p></p><p>It also shows that you must not have been around, or remember the 90s. Putting out a bunch of niche material will ruin your company. I'm not just talking out of my butt here either. My degree is in business management, and I have experience not only with small Indie products, but large print runs as well, so I have an idea of how the process works and the costs that go into it. We know what material is popular in D&D and will get decent sales numbers. I'm sorry, but demanding niche material just because you like it seems a bit entitled to me. Especially when you can get that material from third party support. It would be pretty selfish of me to complain that WoTC isn't putting out a Wild West conversion book like I might want for 5e when they've given all of us the tools to create that ourselves via licensing. </p><p></p><p>Speaking of, I can't help but notice how the first excuse used to refuse to consider DM's Guild is "it's not official and can't be used in AL play", when most of the people using that excuse don't even play in AL. And even if your DM doesn't allow it in his or her games, D&D has ALWAYS been about imagination and creation. Come up with your own material and work with your DM if you want a class/race/new spell/whatever. D&D is about collaboration and imagination. And if your DM is so unreasonable that they refuse to work with you, then DM the game yourself and do whatever you want. There is ALWAYS an option. The "I can't" responses always bother me because often it's not "I can't", it's "I don't want to". There's a difference.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6924491, member: 15700"] Complaining that they aren't doing additional setting material is false because their approach with the campaigns is to include the campaign setting book and adventure book into the same book. The underdark, Ravenloft, even SKT is more than just material for the adventure itself, but includes a lot of general setting material in it. So that material exists. Complaining about how they should just be able to churn out more material because they are WotC and smaller companies can just shows that you don't understand how business works. Every book requires a significant amount of money and more importantly time (which is also money) if you want it to be a halfway decent product. It makes zero sense for WoTC to put in that investment for something that won't hit their sales floor cap. It's also horrible business practice. They'd have to increase their staffing size exponentially to put out the same quality products if they released several more setting/splat books each year, and then have to lay them all off once those books were complete because what are they supposed to be working on when all the "big" name books are done? And we all know how this community reacts whenever WoTC lays someone off... As someone who works in project management, I would not want to work at a place that said, "We're going to ramp up all our employees and get all of our material out the door in the first two years" because that to me means "none of you will have a job in 2 years because we will have run out of profitable projects." It also shows that you must not have been around, or remember the 90s. Putting out a bunch of niche material will ruin your company. I'm not just talking out of my butt here either. My degree is in business management, and I have experience not only with small Indie products, but large print runs as well, so I have an idea of how the process works and the costs that go into it. We know what material is popular in D&D and will get decent sales numbers. I'm sorry, but demanding niche material just because you like it seems a bit entitled to me. Especially when you can get that material from third party support. It would be pretty selfish of me to complain that WoTC isn't putting out a Wild West conversion book like I might want for 5e when they've given all of us the tools to create that ourselves via licensing. Speaking of, I can't help but notice how the first excuse used to refuse to consider DM's Guild is "it's not official and can't be used in AL play", when most of the people using that excuse don't even play in AL. And even if your DM doesn't allow it in his or her games, D&D has ALWAYS been about imagination and creation. Come up with your own material and work with your DM if you want a class/race/new spell/whatever. D&D is about collaboration and imagination. And if your DM is so unreasonable that they refuse to work with you, then DM the game yourself and do whatever you want. There is ALWAYS an option. The "I can't" responses always bother me because often it's not "I can't", it's "I don't want to". There's a difference. [/QUOTE]
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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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