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*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="PMárk" data-source="post: 6924650" data-attributes="member: 6804619"><p>Might be that, but if we will get something like CoS, then nothing, but unofficial DMsG material... that's still not real support in my eyes.</p><p>I agree they probably want to do, for example a Planescape adventure at some point in the not so distant future. I just hope they won't butchering up that setting as much as Ravenloft. Starting with revealing the True Identity of the Lady of Pain... and then leaving out every location outside Sigil. Then leaving out the factions. Then changing the nature of the place.</p><p></p><p>Honestly, I'd be more happy with a 3rd party license from a publisher I know having some love and respect toward the setting and want to publish material for that setting.</p><p></p><p></p><p></p><p></p><p>If you consider every 5e book in that equation, you already over that number and it will got only worse. If you consider settings, you have only 1. Why people could choose between big adventure books but not setting guides?</p><p></p><p></p><p></p><p>Yeah, that'd be ideal, and I think it's doable in DMsG. Also, i don't say that analysis paralysis isn't a thing, but I think the bigger problem is how we, as the rpg community communicate this whole subject toward new gamers. I was a new gamer at some point. That VtM had the green marble wall never intimidated me, because I bought the corebook, then books that caught my interest. It was never a hindrance to having a lot of material, it was a joy that if i want to read about something, there was a book for that probably. Same with D&D, especially with FR. That a novel series have 10+ books, or a tv show multiple seasons doesn't hold me back for reading/watching it if I'm interested in it. I HATE 12 episode-only one season animes. So i understand the whole I can't handle more than 5 options problem. I just think it is a result of our current age and culture and sorry, I can't <em>sympathize </em>with it, because I see how it results in more and more generalization and losing of great and interesting things. </p><p></p><p>I think all we need as a community and the publishers also is communicating clearly which ones are the beginner products and how one could built on them and kill the notion that "you should/have to read these wall of books to play appropriately" once and for all.</p><p></p><p></p><p></p><p>I assume they got "setting bibles" and their work got at least a glancing revision before published as official material. </p><p></p><p></p><p></p><p>I didn't say AL legal=official. I said AL modules are official, <em>because </em>WotC acknowledged them as such. Official is official, if got acknowledged as official by WotC. If they acknowledged that adventure, then it is indeed official.</p><p></p><p></p><p></p><p>You brought up adventures as examples, which are indeed the most blurry category, because of the one-time events and such. The situation, IMO is a lot more clear when considering setting material and crunch.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6924650, member: 6804619"] Might be that, but if we will get something like CoS, then nothing, but unofficial DMsG material... that's still not real support in my eyes. I agree they probably want to do, for example a Planescape adventure at some point in the not so distant future. I just hope they won't butchering up that setting as much as Ravenloft. Starting with revealing the True Identity of the Lady of Pain... and then leaving out every location outside Sigil. Then leaving out the factions. Then changing the nature of the place. Honestly, I'd be more happy with a 3rd party license from a publisher I know having some love and respect toward the setting and want to publish material for that setting. If you consider every 5e book in that equation, you already over that number and it will got only worse. If you consider settings, you have only 1. Why people could choose between big adventure books but not setting guides? Yeah, that'd be ideal, and I think it's doable in DMsG. Also, i don't say that analysis paralysis isn't a thing, but I think the bigger problem is how we, as the rpg community communicate this whole subject toward new gamers. I was a new gamer at some point. That VtM had the green marble wall never intimidated me, because I bought the corebook, then books that caught my interest. It was never a hindrance to having a lot of material, it was a joy that if i want to read about something, there was a book for that probably. Same with D&D, especially with FR. That a novel series have 10+ books, or a tv show multiple seasons doesn't hold me back for reading/watching it if I'm interested in it. I HATE 12 episode-only one season animes. So i understand the whole I can't handle more than 5 options problem. I just think it is a result of our current age and culture and sorry, I can't [I]sympathize [/I]with it, because I see how it results in more and more generalization and losing of great and interesting things. I think all we need as a community and the publishers also is communicating clearly which ones are the beginner products and how one could built on them and kill the notion that "you should/have to read these wall of books to play appropriately" once and for all. I assume they got "setting bibles" and their work got at least a glancing revision before published as official material. I didn't say AL legal=official. I said AL modules are official, [I]because [/I]WotC acknowledged them as such. Official is official, if got acknowledged as official by WotC. If they acknowledged that adventure, then it is indeed official. You brought up adventures as examples, which are indeed the most blurry category, because of the one-time events and such. The situation, IMO is a lot more clear when considering setting material and crunch. [/QUOTE]
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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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