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General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="hawkeyefan" data-source="post: 6925842" data-attributes="member: 6785785"><p>Yes, I think Pathfinder falls into the same category. Again, predatory was just the word I used, and maybe you would prefer another choice of word, and I can understand that. Certainly no one is feeding on their customers. Just as you mentioned that games are not actually addictive, but "hooked" is a word that kind of fits. </p><p></p><p>I'm not saying that there is necessarily anything wrong with that model, and predatory certainly has a negative connotation. But that's because I don't personally like that approach. I don't want to have to keep buying products in order to "keep up". And while I am certainly under no obligation to continue buying material under those circumstances, many folks will do so. I mentioned earlier that my Pathfinder players were constantly surprising me with new feats and class options that I had no idea about, because I didn't want to buy every single splatbook that came out.</p><p></p><p>As for my comments about new material that renders old content moot, I was talking about the essentials series, as well as the bloat creating clearly superior choices for classes and such. At this point, I was long gone from 4E, but that was the impression I got from folks who were still playing, and from thumbing through the material here and there. I think I remember a class...the Warden, maybe?....that was like a super archer, and when I saw it in like the PHB4 or something, I remembered thinking "wow, who would play a ranger when this class is so clearly better?" </p><p></p><p>So that vibe that I got, along with the combination of endless splat, heavy release schedule, the subscription based magazines and options...I just saw it that way. I saw it as them realizing their consumer base had grown as much as it would, so they had to try and milk that demo for as much as they could. I definitely look at Pathfinder along the same lines. I think they've taken that model and applied it in as positive a way as possible...their subscriptions for the monthly AP release and monthly setting release seem to have their appeal...but the constant splat books and so forth were frustrating. It seems like that is slowing, and they're going to change up a bit with Starfinder, and I hope it works for them. </p><p></p><p>I think both of these examples display the inherent flaws with that approach.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6925842, member: 6785785"] Yes, I think Pathfinder falls into the same category. Again, predatory was just the word I used, and maybe you would prefer another choice of word, and I can understand that. Certainly no one is feeding on their customers. Just as you mentioned that games are not actually addictive, but "hooked" is a word that kind of fits. I'm not saying that there is necessarily anything wrong with that model, and predatory certainly has a negative connotation. But that's because I don't personally like that approach. I don't want to have to keep buying products in order to "keep up". And while I am certainly under no obligation to continue buying material under those circumstances, many folks will do so. I mentioned earlier that my Pathfinder players were constantly surprising me with new feats and class options that I had no idea about, because I didn't want to buy every single splatbook that came out. As for my comments about new material that renders old content moot, I was talking about the essentials series, as well as the bloat creating clearly superior choices for classes and such. At this point, I was long gone from 4E, but that was the impression I got from folks who were still playing, and from thumbing through the material here and there. I think I remember a class...the Warden, maybe?....that was like a super archer, and when I saw it in like the PHB4 or something, I remembered thinking "wow, who would play a ranger when this class is so clearly better?" So that vibe that I got, along with the combination of endless splat, heavy release schedule, the subscription based magazines and options...I just saw it that way. I saw it as them realizing their consumer base had grown as much as it would, so they had to try and milk that demo for as much as they could. I definitely look at Pathfinder along the same lines. I think they've taken that model and applied it in as positive a way as possible...their subscriptions for the monthly AP release and monthly setting release seem to have their appeal...but the constant splat books and so forth were frustrating. It seems like that is slowing, and they're going to change up a bit with Starfinder, and I hope it works for them. I think both of these examples display the inherent flaws with that approach. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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