Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6929053" data-attributes="member: 42582"><p>I haven't reread all my posts upthread, but I think this is similar to the point I was making.</p><p></p><p></p><p>In my experience, many RPGs reward the ability to engage in intricate PC building by making such characters more mechanically effective.</p><p></p><p>I think the 4e archer-ranger is not an instance of this phenomenon - it is not really an ideal vehicle for intricacy of building, and it is quite effective without needing to engage in intricate building.</p><p></p><p>Conversely - and putting to one side the issue of maths fixes (I assume you're referring to the Class Compendium revisions?) - the warlock needs intricate building and careful play to be mechanically effective.</p><p></p><p>I think this is a good thing - the class that is clearly suited to intricacy should not be more powerful in virtue of such, but rather should require such to reach parity.</p><p></p><p>I think intricacy is part of the balance equation, in the way I've described above.</p><p></p><p>If a class that rewards intricacy is powerful even when someone who is bad at intricacy uses it, it will tend to be overpowered when someone who is good at intricacy uses it. (I'm thinking eg of a classic D&D magic-user above, say, 4th level; the comparable characters in Rolemaster; points-buy games in general; etc). Therefore the design goal should be that, if someone builds their character intricately they reach parity with the simple classes. Hence power-gamers/system-masters, who get the pleasure in building intricately, don't <em>also</em> get a mechanically more effective character.</p><p></p><p>I guess there is then the danger of a trap - a player who isn't good at intricacy likes the flavour of (say) the warlock and thereby gets stuck with a sucky character - but I think that is the lesser evil than having a vehicle for overpoweredness. It just means that players who aren't good at intricacy should be pointed towards the archer ranger, and will easily achieve a character that is not sucky.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6929053, member: 42582"] I haven't reread all my posts upthread, but I think this is similar to the point I was making. In my experience, many RPGs reward the ability to engage in intricate PC building by making such characters more mechanically effective. I think the 4e archer-ranger is not an instance of this phenomenon - it is not really an ideal vehicle for intricacy of building, and it is quite effective without needing to engage in intricate building. Conversely - and putting to one side the issue of maths fixes (I assume you're referring to the Class Compendium revisions?) - the warlock needs intricate building and careful play to be mechanically effective. I think this is a good thing - the class that is clearly suited to intricacy should not be more powerful in virtue of such, but rather should require such to reach parity. I think intricacy is part of the balance equation, in the way I've described above. If a class that rewards intricacy is powerful even when someone who is bad at intricacy uses it, it will tend to be overpowered when someone who is good at intricacy uses it. (I'm thinking eg of a classic D&D magic-user above, say, 4th level; the comparable characters in Rolemaster; points-buy games in general; etc). Therefore the design goal should be that, if someone builds their character intricately they reach parity with the simple classes. Hence power-gamers/system-masters, who get the pleasure in building intricately, don't [I]also[/I] get a mechanically more effective character. I guess there is then the danger of a trap - a player who isn't good at intricacy likes the flavour of (say) the warlock and thereby gets stuck with a sucky character - but I think that is the lesser evil than having a vehicle for overpoweredness. It just means that players who aren't good at intricacy should be pointed towards the archer ranger, and will easily achieve a character that is not sucky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
Top