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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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<blockquote data-quote="Tony Vargas" data-source="post: 6930612" data-attributes="member: 996"><p>And that's all I meant by it. I /am/ (again) relieved at the slow pace of releases...</p><p></p><p>I've run AL a lot more than played, and I don't enforce the rules carefully at all, so I could be mis-remembering it, but you can change everything about your character except its name through 4th level, so there's plenty of room to experiment if you want. </p><p></p><p>But the point was not that an experienced player would /become/ bored with the choices in the 5e PH1, it was that he might well (as I find myself, and I don't want to generalize here, I'm speculating that I might not be entirely alone, not that I speak for some imagined majority) /already/ be bored with choices in the 5e PH. </p><p></p><p>3e and 4e each had something entirely new in their PH (even the 2e PH made the Bard a standard class and introduced a lot more wizard specializations than just the Illusionist). That's nice for a long-time player, IMHO. 5e, with it's retro, past-edition-PH1, mandate, has added exactly nothing new.</p><p></p><p>Well, yes we want DMs, really, really good DMs, so new & returning players can have a positive experience when they walk into AL. And we do have a large pool of experienced DMs who are committed to the classic vision of D&D, to which 5e appeals very strongly. And not because it's easy to run.</p><p></p><p>Wow, ask about the extremes, why don't you... Fine, Honestly:</p><p>3e? Hopefully years, hopefully running for at least a few hard-core optimizers, and presumably sticking to the exhaustive list of RPGA fixes. I never ran for 3e organized play, in part because I just had bad experiences with the RPGA, in part because running 3e was a pain. </p><p>4e? I watched brand-new players transition to DMing adequately after playing through one season. When we had too many players at encounters, a table would just split and one of the players would run. </p><p></p><p></p><p>Theoretically, sure. 5e is that kind of design, again, where adding options necessarily adds mechanics, which necessarily opens up unintended synergies that you might have to be on guard against. OTOH, if you embrace 'rulings not rules' (and if you ever ran D&D in the 20th century, it's probably in your blood, like a retrovirus), you can blow that crap out of the water even if you didn't see it coming. </p><p></p><p>The thing about 5e and AL is how it brings together experienced DMs and new players.</p><p></p><p>I think the DMs who can handle 5e can handle a hypothetically 'twice as complex' 5e. For one, thing, the complexity at the table is limited to what half a dozen PCs can bring in...</p><p></p><p>Yep, and I'm fine with the releases coming slowly, as long as they come. Even just 1/year is fine (better than fine, I'd been missing book-a-year every since I gave up on 2e in frustration at the bloat of book-a-month). But, it's been over 2 years, and we've gotten SCAG.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6930612, member: 996"] And that's all I meant by it. I /am/ (again) relieved at the slow pace of releases... I've run AL a lot more than played, and I don't enforce the rules carefully at all, so I could be mis-remembering it, but you can change everything about your character except its name through 4th level, so there's plenty of room to experiment if you want. But the point was not that an experienced player would /become/ bored with the choices in the 5e PH1, it was that he might well (as I find myself, and I don't want to generalize here, I'm speculating that I might not be entirely alone, not that I speak for some imagined majority) /already/ be bored with choices in the 5e PH. 3e and 4e each had something entirely new in their PH (even the 2e PH made the Bard a standard class and introduced a lot more wizard specializations than just the Illusionist). That's nice for a long-time player, IMHO. 5e, with it's retro, past-edition-PH1, mandate, has added exactly nothing new. Well, yes we want DMs, really, really good DMs, so new & returning players can have a positive experience when they walk into AL. And we do have a large pool of experienced DMs who are committed to the classic vision of D&D, to which 5e appeals very strongly. And not because it's easy to run. Wow, ask about the extremes, why don't you... Fine, Honestly: 3e? Hopefully years, hopefully running for at least a few hard-core optimizers, and presumably sticking to the exhaustive list of RPGA fixes. I never ran for 3e organized play, in part because I just had bad experiences with the RPGA, in part because running 3e was a pain. 4e? I watched brand-new players transition to DMing adequately after playing through one season. When we had too many players at encounters, a table would just split and one of the players would run. Theoretically, sure. 5e is that kind of design, again, where adding options necessarily adds mechanics, which necessarily opens up unintended synergies that you might have to be on guard against. OTOH, if you embrace 'rulings not rules' (and if you ever ran D&D in the 20th century, it's probably in your blood, like a retrovirus), you can blow that crap out of the water even if you didn't see it coming. The thing about 5e and AL is how it brings together experienced DMs and new players. I think the DMs who can handle 5e can handle a hypothetically 'twice as complex' 5e. For one, thing, the complexity at the table is limited to what half a dozen PCs can bring in... Yep, and I'm fine with the releases coming slowly, as long as they come. Even just 1/year is fine (better than fine, I'd been missing book-a-year every since I gave up on 2e in frustration at the bloat of book-a-month). But, it's been over 2 years, and we've gotten SCAG. [/QUOTE]
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I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
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