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I think they got what they wanted
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<blockquote data-quote="Mercurius" data-source="post: 8902642" data-attributes="member: 59082"><p>What is the "community," though? For all we know, the only people who are outraged are old-timers - or, at least, outrage <em>may </em>be heavily skewed towards older players, especially those for whom the arrival of the OGL is still a first-hand memory - so we're talking about Millenials and older. The demographic is getting younger and younger, and presumably the median age is somewhere in the early 20s now. </p><p></p><p>Furthermore, as much as there's been outrage here and in other "diehard spaces," it may be that the bulk of D&D players don't care, or aren't even aware of what's going on. We're talking about tens of millions.</p><p></p><p>WotC gave us a 50 million figure a couple years ago, which had gone up from 40 million the year before. If we assume it has continued to grow, maybe it is 55-60+ million now, presumably half or more of whom are active players (and buyers). I can't remember when exactly, but I think about 20 years ago they estimated that about 20 million people have ever played D&D, and a few million actively so - so we're talking about almost 3x as many since then, and many more times who actively play...most of whom have started over the last half decade or so.</p><p></p><p>That's WotC's primary audience - those folks, mostly younger, mostly new, and...future players; players they hope to get from the movie and tv show, and just continued exposure.</p><p></p><p>For better or worse, the "community" is now so much larger than "us" (long-term, diehard players) - and really, it seems that WotC cares less and less about that aging demographic.</p><p></p><p>So maybe they don't care about alienating the 38-year old Millenial who started when 3E came out? They probably care even less about the 50-year old Gen Xer who started in the boom of the early 80s, and not at all about the 65-year old greybeard Boomer who rolled dice with Gary.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8902642, member: 59082"] What is the "community," though? For all we know, the only people who are outraged are old-timers - or, at least, outrage [I]may [/I]be heavily skewed towards older players, especially those for whom the arrival of the OGL is still a first-hand memory - so we're talking about Millenials and older. The demographic is getting younger and younger, and presumably the median age is somewhere in the early 20s now. Furthermore, as much as there's been outrage here and in other "diehard spaces," it may be that the bulk of D&D players don't care, or aren't even aware of what's going on. We're talking about tens of millions. WotC gave us a 50 million figure a couple years ago, which had gone up from 40 million the year before. If we assume it has continued to grow, maybe it is 55-60+ million now, presumably half or more of whom are active players (and buyers). I can't remember when exactly, but I think about 20 years ago they estimated that about 20 million people have ever played D&D, and a few million actively so - so we're talking about almost 3x as many since then, and many more times who actively play...most of whom have started over the last half decade or so. That's WotC's primary audience - those folks, mostly younger, mostly new, and...future players; players they hope to get from the movie and tv show, and just continued exposure. For better or worse, the "community" is now so much larger than "us" (long-term, diehard players) - and really, it seems that WotC cares less and less about that aging demographic. So maybe they don't care about alienating the 38-year old Millenial who started when 3E came out? They probably care even less about the 50-year old Gen Xer who started in the boom of the early 80s, and not at all about the 65-year old greybeard Boomer who rolled dice with Gary. [/QUOTE]
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