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I think this alt Ranger I made is pretty good
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<blockquote data-quote="1Mac" data-source="post: 6890471" data-attributes="member: 48998"><p>Okay, but what you said before was that the QR might "look really strong compared to the fighter or paladin," so I was responding to that. For the reasons you indicate (no half-plate for stealthy rangers), plus the reasons I stated before, their AC and HP are not going to be at tank levels. I would also argue that quarry damage is even more situational than the rogue's. The ranger has to pick out a single quarry, maintain it basically until it's defeated, and only maximizes damage against favored enemies. The rogue can often easily get into sneak attack position and isn't obligated to focus on a single enemy, plus some of the newer archetypes loosen the requirements for sneak attack even more.</p><p></p><p>Your last question is a good one, and one that I considered, but the thing to remember is that there's a difference between not having a skill and not having proficiency in a skill. All rangers can make Survival and Stealth checks, and given the high Wisdom and Dex the class is likely to have plus various class abilities, they are likely to be pretty good at them even without proficiency. So I'd rather make it a choice as to how good at Survival, at the expense of other things, the ranger really wants to be. There's the risk of a design trap, but I don't think newbies are going to look at the survivalist class's skill list and overlook Survival; if anything, it's only those with a certain level of system mastery who are going to realize proficiency isn't necessary.</p></blockquote><p></p>
[QUOTE="1Mac, post: 6890471, member: 48998"] Okay, but what you said before was that the QR might "look really strong compared to the fighter or paladin," so I was responding to that. For the reasons you indicate (no half-plate for stealthy rangers), plus the reasons I stated before, their AC and HP are not going to be at tank levels. I would also argue that quarry damage is even more situational than the rogue's. The ranger has to pick out a single quarry, maintain it basically until it's defeated, and only maximizes damage against favored enemies. The rogue can often easily get into sneak attack position and isn't obligated to focus on a single enemy, plus some of the newer archetypes loosen the requirements for sneak attack even more. Your last question is a good one, and one that I considered, but the thing to remember is that there's a difference between not having a skill and not having proficiency in a skill. All rangers can make Survival and Stealth checks, and given the high Wisdom and Dex the class is likely to have plus various class abilities, they are likely to be pretty good at them even without proficiency. So I'd rather make it a choice as to how good at Survival, at the expense of other things, the ranger really wants to be. There's the risk of a design trap, but I don't think newbies are going to look at the survivalist class's skill list and overlook Survival; if anything, it's only those with a certain level of system mastery who are going to realize proficiency isn't necessary. [/QUOTE]
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I think this alt Ranger I made is pretty good
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