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I think TSR was right to publish so much material
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<blockquote data-quote="Dausuul" data-source="post: 5299579" data-attributes="member: 58197"><p>One word: Overhead.</p><p></p><p>It costs money to design a setting, to edit it, to set up each print run, to plan marketing and release. It takes up space on bookstore shelves. These expenses make up a substantial chunk of the overall cost.</p><p></p><p>Two more words: Opportunity cost.</p><p></p><p>A company only has so much talent on hand at any given point. Obtaining more requires time (to find new talent) and money (to pay it); in the meanwhile, you have to pick and choose what you're going to do with what you've got, and every designer working on a niche product is a designer not working on a product with broader appeal.</p><p></p><p></p><p></p><p>It's a question of quantity and quality, not an absolute "make multiple settings or don't." WotC is releasing new settings at a measured pace, and it's not dumping massive resources into setting-exclusive products. A quick comparison:</p><p></p><p>4E currently has the Forgotten Realms, Eberron, and Dark Sun settings. Next year it looks like we get Ravenloft. Each one gets a couple of setting books, a few adventures, and some DDM figs, and that's it.</p><p></p><p>2E had Forgotten Realms proper, Maztica, Al-Qadim, Greyhawk, Dragonlance, Mystara proper, Hollow World, Savage Coast, Dark Sun, Ravenloft proper, Masque of the Red Death, Planescape, Spelljammer, Council of Wyrms, Birthright, Thunder Rift, and probably some others I missed. (I had to go to Wikipedia to come up with that list; 2E made so many settings I can't even remember them all.) Many of these had extensive lines of sourcebooks and adventures made purely for them.</p><p></p><p>See the difference?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5299579, member: 58197"] One word: Overhead. It costs money to design a setting, to edit it, to set up each print run, to plan marketing and release. It takes up space on bookstore shelves. These expenses make up a substantial chunk of the overall cost. Two more words: Opportunity cost. A company only has so much talent on hand at any given point. Obtaining more requires time (to find new talent) and money (to pay it); in the meanwhile, you have to pick and choose what you're going to do with what you've got, and every designer working on a niche product is a designer not working on a product with broader appeal. It's a question of quantity and quality, not an absolute "make multiple settings or don't." WotC is releasing new settings at a measured pace, and it's not dumping massive resources into setting-exclusive products. A quick comparison: 4E currently has the Forgotten Realms, Eberron, and Dark Sun settings. Next year it looks like we get Ravenloft. Each one gets a couple of setting books, a few adventures, and some DDM figs, and that's it. 2E had Forgotten Realms proper, Maztica, Al-Qadim, Greyhawk, Dragonlance, Mystara proper, Hollow World, Savage Coast, Dark Sun, Ravenloft proper, Masque of the Red Death, Planescape, Spelljammer, Council of Wyrms, Birthright, Thunder Rift, and probably some others I missed. (I had to go to Wikipedia to come up with that list; 2E made so many settings I can't even remember them all.) Many of these had extensive lines of sourcebooks and adventures made purely for them. See the difference? [/QUOTE]
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