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I think TSR was right to publish so much material
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<blockquote data-quote="Orius" data-source="post: 5300328" data-attributes="member: 8863"><p>This was the big reason. TSR wasn't just producing too much, they didn't know what was seeling, or what people would buy. Then on top of that, there are tons of settings designed to sell big like Dragonlance, but when a setting doesn't sell as much as hoped, there's no research or adertising done, but rather another setting is churned out. </p><p></p><p></p><p></p><p>Lots of crossover stuff would have been cool. And it didn't help the rules were different in the different settings. So while FR essentially didn't go much beyond the core rules, you had stuff like Dark Sun, Ravenloft, and Birthright that had their own unique rules that had to be followed. That made stuff more difficult to import into the setting and export out of the setting, while FR stuff could easily be yoinked at will. </p><p></p><p></p><p></p><p>Sure do, I started playing in 1993, and I bought a good chunk of my D&D library in 1995 and 1996. Of course, at the time I was more of an exception than a rule it would seem, and I feel that WotC released stuff that was markedly better than what TSR was doing.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>D&D has always had recycled art to some degree, at least ever since I've been playing.</p><p></p><p>I like the full-color art of 2e better than what was produced for 3e and a lot fo the 4e art. But then, the first half of 2e used a lot of black and white interior art because color printing was still fairly expensive. The PHB and DMG were two color, and we got a lot of black and blue line art inside, the full color stuff in the hardcovers and splats were individual plates. The 1995 printings of the core books and PO books were the first to go full color. </p><p></p><p></p><p></p><p>A better example might be 1996, because 1995 was the redesign of the core books. So that likely drew a good chunk of focus away from other stuff. And much of the core focus at the time was on the Player's Option books too. That I think was the big thing for 1995. I don't remember exactly, but the new core books were released around the spring, while PO was released in late summer or autumn. That doesn't mean Night Below should have been skipped or ignored, but it probably should have been part of the marketing. Something like pushing it as a big adventure to break in the new books. </p><p></p><p></p><p></p><p></p><p>Oh yeah, that's certainly a form of birth control, alright... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Orius, post: 5300328, member: 8863"] This was the big reason. TSR wasn't just producing too much, they didn't know what was seeling, or what people would buy. Then on top of that, there are tons of settings designed to sell big like Dragonlance, but when a setting doesn't sell as much as hoped, there's no research or adertising done, but rather another setting is churned out. Lots of crossover stuff would have been cool. And it didn't help the rules were different in the different settings. So while FR essentially didn't go much beyond the core rules, you had stuff like Dark Sun, Ravenloft, and Birthright that had their own unique rules that had to be followed. That made stuff more difficult to import into the setting and export out of the setting, while FR stuff could easily be yoinked at will. Sure do, I started playing in 1993, and I bought a good chunk of my D&D library in 1995 and 1996. Of course, at the time I was more of an exception than a rule it would seem, and I feel that WotC released stuff that was markedly better than what TSR was doing. D&D has always had recycled art to some degree, at least ever since I've been playing. I like the full-color art of 2e better than what was produced for 3e and a lot fo the 4e art. But then, the first half of 2e used a lot of black and white interior art because color printing was still fairly expensive. The PHB and DMG were two color, and we got a lot of black and blue line art inside, the full color stuff in the hardcovers and splats were individual plates. The 1995 printings of the core books and PO books were the first to go full color. A better example might be 1996, because 1995 was the redesign of the core books. So that likely drew a good chunk of focus away from other stuff. And much of the core focus at the time was on the Player's Option books too. That I think was the big thing for 1995. I don't remember exactly, but the new core books were released around the spring, while PO was released in late summer or autumn. That doesn't mean Night Below should have been skipped or ignored, but it probably should have been part of the marketing. Something like pushing it as a big adventure to break in the new books. Oh yeah, that's certainly a form of birth control, alright... :p [/QUOTE]
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I think TSR was right to publish so much material
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