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*TTRPGs General
I think TSR was right to publish so much material
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<blockquote data-quote="Wik" data-source="post: 5300761" data-attributes="member: 40177"><p>You know, thinking about this more, I realize we're forgetting a few pieces of the puzzle. </p><p></p><p>1.) TSR has had huge success, and now has a buttload of money. </p><p>2.) TSR sees itself as the top dogs of the company, and therefore should be leading the way. As "top dogs", there is no way they can fail, right?</p><p>3.) They go to cons and talk to a couple of guys who likes Rome-centred games. They fail to realize that these guys are a fringe "hardcore" gamer group, and that the population of GenCon and the gamer friends of the designers do not make up the mainstream gamer population.</p><p>4.) Our designers can think of ten or twelve people they know who would LOVE a Roman-centred game, and so write the book, figuring that if they personally know twelve people who want it, obviously every second person on the planet actually wants the book.</p><p>5.) There is no widespread internet at the time (this is big). This means that TSR sees as part of its job to cover the whole of gaming, and that it needs to cover every niche demographic.</p><p>6.) Of course, because TSR takes on this mantle, they go after anyone who tries to use D&D rules to cover a niche TSR hasn't gotten to yet ("We already have a psychic bugs versus vampire gnomes space game in the works! WE'RE GONNA SUE!")</p></blockquote><p></p>
[QUOTE="Wik, post: 5300761, member: 40177"] You know, thinking about this more, I realize we're forgetting a few pieces of the puzzle. 1.) TSR has had huge success, and now has a buttload of money. 2.) TSR sees itself as the top dogs of the company, and therefore should be leading the way. As "top dogs", there is no way they can fail, right? 3.) They go to cons and talk to a couple of guys who likes Rome-centred games. They fail to realize that these guys are a fringe "hardcore" gamer group, and that the population of GenCon and the gamer friends of the designers do not make up the mainstream gamer population. 4.) Our designers can think of ten or twelve people they know who would LOVE a Roman-centred game, and so write the book, figuring that if they personally know twelve people who want it, obviously every second person on the planet actually wants the book. 5.) There is no widespread internet at the time (this is big). This means that TSR sees as part of its job to cover the whole of gaming, and that it needs to cover every niche demographic. 6.) Of course, because TSR takes on this mantle, they go after anyone who tries to use D&D rules to cover a niche TSR hasn't gotten to yet ("We already have a psychic bugs versus vampire gnomes space game in the works! WE'RE GONNA SUE!") [/QUOTE]
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Community
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I think TSR was right to publish so much material
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