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I think we are on the cusp of a sea change.
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<blockquote data-quote="Malmuria" data-source="post: 8487155" data-attributes="member: 7030755"><p>Changing the CR model to make it more accurate and able to do 1-2 encounters per day would be a big change within the context of 5, and a much needed one, but not really a sea change. Dungeon crawling procedures are <a href="https://thealexandrian.net/wordpress/44578/roleplaying-games/whither-the-dungeon-the-decline-and-fall-of-dd-adventures" target="_blank">already atrophied</a> in wotc editions and adventures. And arguably point to the success of trad style gaming from the 80s on, so not really anything new.</p><p></p><p></p><p>Not having auto-combat situations is a hallmark tenant of the OSR and recalls some of the earliest traditions in the hobby. PCs negotiating between multiple factions is evident in <a href="http://grognardia.blogspot.com/2008/12/retrospective-caverns-of-thracia.html" target="_blank">Jennell Jaquays's megadungeon designs</a>, for example. So this wouldn't be a sea change, but more of a return to form (and one already revisited in a decade's worth of osr products).</p><p></p><p>As is often the case, the play styles that appear to be new were there from the earliest days of the hobby.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8487155, member: 7030755"] Changing the CR model to make it more accurate and able to do 1-2 encounters per day would be a big change within the context of 5, and a much needed one, but not really a sea change. Dungeon crawling procedures are [URL='https://thealexandrian.net/wordpress/44578/roleplaying-games/whither-the-dungeon-the-decline-and-fall-of-dd-adventures']already atrophied[/URL] in wotc editions and adventures. And arguably point to the success of trad style gaming from the 80s on, so not really anything new. Not having auto-combat situations is a hallmark tenant of the OSR and recalls some of the earliest traditions in the hobby. PCs negotiating between multiple factions is evident in [URL='http://grognardia.blogspot.com/2008/12/retrospective-caverns-of-thracia.html']Jennell Jaquays's megadungeon designs[/URL], for example. So this wouldn't be a sea change, but more of a return to form (and one already revisited in a decade's worth of osr products). As is often the case, the play styles that appear to be new were there from the earliest days of the hobby. [/QUOTE]
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I think we are on the cusp of a sea change.
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