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I think we are on the cusp of a sea change.
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<blockquote data-quote="cowpie" data-source="post: 8487512" data-attributes="member: 98840"><p>I'm going to stick to my guns here -- the basic format of an adventure does fit the heroes journey, including mechanics of facing challenges, battling monsters, getting treasure, leveling up, and developing the character, getting kudos as a hero.</p><p></p><p>Good point about Conan and Swords & Sorcery. Those follow the format of picaresque adventures, where the characters are placed in an episodic situation, often gritty or humorous, and the point of the story is to see "how are they going to get out of this one." The characters often stay the same from episode to episode, kind of like James Bond movies.</p><p></p><p>However the traditional adventure format -- that's mythical questing all the way. </p><p></p><p>Here are a couple of examples of how this format applies to real life situations, just to bolster my case. Imaginary D&D adventures model these real life examples.</p><p></p><p>Society is threatened: There's a pandemic</p><p>Heroes have to urgently go on a quest to get a treasure: virologists work to develop a vaccine in record time</p><p>The Heroes bring the boon back to society: The vaccine is discovered and massively produced</p><p>Society is preserved: the effects of the virus are dramatically reduced, and social instability isn't as bad as it could have been.</p><p></p><p>People are in danger: a fire breaks out</p><p>Heroes go on a quest to deal with it: Fireman head into danger</p><p>Heroes face trials and tribulations: they put the fire out, and risk their lives to rescue people</p><p>Society is preserved: the fire is brought under control before it spreads, and people's lives are saved</p><p>Conclusion: The Firemen go to a tavern, have a beer together, and get praised as heroes (people like firefighters for a reason).</p><p></p><p>One more for the road:</p><p>Quest: my child is sick</p><p>trials: comforting the child, taking them to the doctor, getting medicine, keeping calm while being worried about their safety, taking care of them</p><p>Preservation: Sickness runs it's course, child recovers and is fine (because of the things I did)</p></blockquote><p></p>
[QUOTE="cowpie, post: 8487512, member: 98840"] I'm going to stick to my guns here -- the basic format of an adventure does fit the heroes journey, including mechanics of facing challenges, battling monsters, getting treasure, leveling up, and developing the character, getting kudos as a hero. Good point about Conan and Swords & Sorcery. Those follow the format of picaresque adventures, where the characters are placed in an episodic situation, often gritty or humorous, and the point of the story is to see "how are they going to get out of this one." The characters often stay the same from episode to episode, kind of like James Bond movies. However the traditional adventure format -- that's mythical questing all the way. Here are a couple of examples of how this format applies to real life situations, just to bolster my case. Imaginary D&D adventures model these real life examples. Society is threatened: There's a pandemic Heroes have to urgently go on a quest to get a treasure: virologists work to develop a vaccine in record time The Heroes bring the boon back to society: The vaccine is discovered and massively produced Society is preserved: the effects of the virus are dramatically reduced, and social instability isn't as bad as it could have been. People are in danger: a fire breaks out Heroes go on a quest to deal with it: Fireman head into danger Heroes face trials and tribulations: they put the fire out, and risk their lives to rescue people Society is preserved: the fire is brought under control before it spreads, and people's lives are saved Conclusion: The Firemen go to a tavern, have a beer together, and get praised as heroes (people like firefighters for a reason). One more for the road: Quest: my child is sick trials: comforting the child, taking them to the doctor, getting medicine, keeping calm while being worried about their safety, taking care of them Preservation: Sickness runs it's course, child recovers and is fine (because of the things I did) [/QUOTE]
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I think we are on the cusp of a sea change.
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