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I think we are on the cusp of a sea change.
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<blockquote data-quote="cowpie" data-source="post: 8487923" data-attributes="member: 98840"><p>I guess my issue with it, is that in every edition of the game there is always a disclaimer that the game is yours, you are free to do whatever you want with it. Also, the hobby evolved out of hobbies like military modeling (and things like knitting clubs, quilting circles, etc) where people made stuff, and took it to their club members to show off. For D&D this was "look at my home made adventure everyone" or "check out at this new monster I made". So it was assumed that if there's a description in the monster manual, players have always been free to not use the vanilla description, and customize things. Customizing things is actually part of the fun.</p><p></p><p>For example, I've had orcs in a game who were just bad guy stormtroopers, existing to threaten the PCs. I've also had orcs who were cultured diplomats visiting from a rival kingdom, who the PCs were assigned to protect as bodyguards. I guess I just thought it was already understood that players have been free to customize things from day one.</p><p></p><p>I guess this has to do with newer players having less time to play, and wanting the content pre-made and ready to go per their preferences, and a move away from wanting to customize stuff.</p></blockquote><p></p>
[QUOTE="cowpie, post: 8487923, member: 98840"] I guess my issue with it, is that in every edition of the game there is always a disclaimer that the game is yours, you are free to do whatever you want with it. Also, the hobby evolved out of hobbies like military modeling (and things like knitting clubs, quilting circles, etc) where people made stuff, and took it to their club members to show off. For D&D this was "look at my home made adventure everyone" or "check out at this new monster I made". So it was assumed that if there's a description in the monster manual, players have always been free to not use the vanilla description, and customize things. Customizing things is actually part of the fun. For example, I've had orcs in a game who were just bad guy stormtroopers, existing to threaten the PCs. I've also had orcs who were cultured diplomats visiting from a rival kingdom, who the PCs were assigned to protect as bodyguards. I guess I just thought it was already understood that players have been free to customize things from day one. I guess this has to do with newer players having less time to play, and wanting the content pre-made and ready to go per their preferences, and a move away from wanting to customize stuff. [/QUOTE]
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Community
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I think we are on the cusp of a sea change.
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