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I think we are on the cusp of a sea change.
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<blockquote data-quote="cowpie" data-source="post: 8488500" data-attributes="member: 98840"><p>Sorry, I forgot to quote the thread I was responding to, which was explaining that it was important to always give incidental villains motivations, rather than have inherently evil villains (in this case orcs), per WOTC's policy spotlighting them. I was explaining that since I've long known that people are not inherently evil, and that I have limited prep time, I felt in unnecessary to use these characters as a vehicle in a game to publicly teach others right from wrong The world will not be a worse place if occasionally a throwaway bad guy is just a throwaway bad guy in a private game where adult players already know right from wrong.</p><p></p><p>The bad behavior piece is definitely a player issue, but in this case the player (who was young and immature in other ways) was emboldened because they were parroting WOTC's policy to excuse being disruptive. This could be an unintended consequence of the policy.</p></blockquote><p></p>
[QUOTE="cowpie, post: 8488500, member: 98840"] Sorry, I forgot to quote the thread I was responding to, which was explaining that it was important to always give incidental villains motivations, rather than have inherently evil villains (in this case orcs), per WOTC's policy spotlighting them. I was explaining that since I've long known that people are not inherently evil, and that I have limited prep time, I felt in unnecessary to use these characters as a vehicle in a game to publicly teach others right from wrong The world will not be a worse place if occasionally a throwaway bad guy is just a throwaway bad guy in a private game where adult players already know right from wrong. The bad behavior piece is definitely a player issue, but in this case the player (who was young and immature in other ways) was emboldened because they were parroting WOTC's policy to excuse being disruptive. This could be an unintended consequence of the policy. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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