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I think we are on the cusp of a sea change.
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<blockquote data-quote="Staffan" data-source="post: 8489530" data-attributes="member: 907"><p>One of the particularly cool things about how religion works in Eberron is that it allows for unorthodox interpretations of the gods, which in turn can lead to some interesting sects. The most common interpretation of the gods split them into two pantheons: the Sovereign Host and the Dark Six, who have been cast out of the Host. But you also get things like the Three Faces of War, which worships the three different war gods and recognizes that some situations call for the valiant protection of the weak that's Dol Arrah's purview, and other situations call for the underhanded ambushes that's the Mockery's. Or the Restful Watch which believes that Aureon and the Keeper cooperate to select worthy souls for safe keeping. </p><p></p><p></p><p>The Eberron campaign setting was released in 2004, and while the primary designer was Keith Baker, a lot of the setting also came from James Wyatt, Bill Slavicsek, and other WOTC designers. Ghostwalk was published in 2003, though it didn't get any support beyond the one book. And of course, 4e had a whole new implied setting of its own, usually referred to Nerath Vale even though that's just a part of it.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8489530, member: 907"] One of the particularly cool things about how religion works in Eberron is that it allows for unorthodox interpretations of the gods, which in turn can lead to some interesting sects. The most common interpretation of the gods split them into two pantheons: the Sovereign Host and the Dark Six, who have been cast out of the Host. But you also get things like the Three Faces of War, which worships the three different war gods and recognizes that some situations call for the valiant protection of the weak that's Dol Arrah's purview, and other situations call for the underhanded ambushes that's the Mockery's. Or the Restful Watch which believes that Aureon and the Keeper cooperate to select worthy souls for safe keeping. The Eberron campaign setting was released in 2004, and while the primary designer was Keith Baker, a lot of the setting also came from James Wyatt, Bill Slavicsek, and other WOTC designers. Ghostwalk was published in 2003, though it didn't get any support beyond the one book. And of course, 4e had a whole new implied setting of its own, usually referred to Nerath Vale even though that's just a part of it. [/QUOTE]
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Community
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I think we are on the cusp of a sea change.
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