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General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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<blockquote data-quote="Argyle King" data-source="post: 8490033" data-attributes="member: 58416"><p>I think backgrounds are a cool idea but one which could have been given a little more substance as a way to cover a lot of the cultural/racial/ethnic stuff that is part of a character.</p><p></p><p>Tool proficiency doesn't seem as though it was fully finished. </p><p></p><p>I think using HP as the primary way of scaling difficulty makes encounter and monster design somewhat wonky and leads to combat which is a weird combo of 3E's swinginess and 4E's grind at later levels. </p><p></p><p>Feats... new books continue to introduce more, but a character usually only gets 4-5 choices and those choices already compete with ability score increases.</p><p></p><p>"Natural Language" as used in 5E neither comes across as natural nor does it give a clear idea about how certain things are supposed to work. Yeah... rulings not rules; I get that, but a lot of rules issues could be avoided with clearer language. </p><p></p><p>Bounded accuracy sorta works, but it also sorta doesn't as the game continues to introduce more ways to get +1s which stack. Likewise, supposedly magic items are optional because of bounded accuracy, but monster design doesn't appear to support that.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8490033, member: 58416"] I think backgrounds are a cool idea but one which could have been given a little more substance as a way to cover a lot of the cultural/racial/ethnic stuff that is part of a character. Tool proficiency doesn't seem as though it was fully finished. I think using HP as the primary way of scaling difficulty makes encounter and monster design somewhat wonky and leads to combat which is a weird combo of 3E's swinginess and 4E's grind at later levels. Feats... new books continue to introduce more, but a character usually only gets 4-5 choices and those choices already compete with ability score increases. "Natural Language" as used in 5E neither comes across as natural nor does it give a clear idea about how certain things are supposed to work. Yeah... rulings not rules; I get that, but a lot of rules issues could be avoided with clearer language. Bounded accuracy sorta works, but it also sorta doesn't as the game continues to introduce more ways to get +1s which stack. Likewise, supposedly magic items are optional because of bounded accuracy, but monster design doesn't appear to support that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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