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Community
General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8490047" data-attributes="member: 18"><p>These are valid points imho.</p><p></p><p>Backgrounds are slightly too simplistic/weak to achieve what they've wanted. Also as initially introduced, with the big-ass tables to roll for traits on, they were a huuuuuuuuuuuge waste of space. Like each background took up 3-4x as much space as it needed because of that. If you cut those tables and wrote in some guidance you could at least double the number of backgrounds. But I think I'd take a wholly different approach.</p><p></p><p>Tool proficiencies seriously need a careful look in DND2024, and they also need to build in the "tool and skill = Advantage" thing or something.</p><p></p><p>HP is an issue as you describe but I don't think it's going to change in DND2024, because you'd break too much backwards compatibility if you start messing with that and/or damage. I could see a lot of redone monsters having somewhat lower HP totals though.</p><p></p><p>Feats/ASIs are something they definitely could address. I feel fairly confident in saying that in DND2024, the default situation at Level 1 will be that you get a "power" (a la Ravenloft or Theros) or a Feat at level 1. I could easily see them including a generic "power"-style system for starting characters too (but they might just use Feats). I dunno if they'll go beyond that.</p><p></p><p>Natural language - couldn't agree more. It hasn't worked out. Re-write stuff for clarity, and/or use keywords. Also re-think the targets for some spells. They really need to add "object or creature" instead of just "creature" to some.</p><p></p><p>Agree re: monster design vs. bounded accuracy. If they're going to continue to claim magic items are "optional", then actually give us some real guidance on what to do if we opt against.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8490047, member: 18"] These are valid points imho. Backgrounds are slightly too simplistic/weak to achieve what they've wanted. Also as initially introduced, with the big-ass tables to roll for traits on, they were a huuuuuuuuuuuge waste of space. Like each background took up 3-4x as much space as it needed because of that. If you cut those tables and wrote in some guidance you could at least double the number of backgrounds. But I think I'd take a wholly different approach. Tool proficiencies seriously need a careful look in DND2024, and they also need to build in the "tool and skill = Advantage" thing or something. HP is an issue as you describe but I don't think it's going to change in DND2024, because you'd break too much backwards compatibility if you start messing with that and/or damage. I could see a lot of redone monsters having somewhat lower HP totals though. Feats/ASIs are something they definitely could address. I feel fairly confident in saying that in DND2024, the default situation at Level 1 will be that you get a "power" (a la Ravenloft or Theros) or a Feat at level 1. I could easily see them including a generic "power"-style system for starting characters too (but they might just use Feats). I dunno if they'll go beyond that. Natural language - couldn't agree more. It hasn't worked out. Re-write stuff for clarity, and/or use keywords. Also re-think the targets for some spells. They really need to add "object or creature" instead of just "creature" to some. Agree re: monster design vs. bounded accuracy. If they're going to continue to claim magic items are "optional", then actually give us some real guidance on what to do if we opt against. [/QUOTE]
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Community
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I think we are on the cusp of a sea change.
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