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Community
General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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<blockquote data-quote="Mordhau" data-source="post: 8490466" data-attributes="member: 7032137"><p>Yeah but...</p><p></p><p>The default setting for 5e seems to be the Sword Coast. It's a real stretch from there to have a PC from Kara-Tur. It's a fantasy setting and PCs are exceptional so sure I'd allow it, but with the setting as is, they're mostly going to be filling in the outsider role; it's a stretch for them to be meeting other NPCs from that region.</p><p></p><p>If the focus of your game is in the northern part (the savage frontier) then it's basically going to be similar for PCs from Chult or Calimshan*. Sure there'd probably be some npcs from those regions in Waterdeep, but in the rest of the North?</p><p></p><p>Part of the issue here is the bigger you make your setting the more you can include, but bigger settings are actually less useful. For the purposes of role-playing, a smaller well developed region is more useful. However, if you want to do that, <em>and</em> be as inclusive as possible for as many different real world ethicities as possible, then you reall need to put some thought into it.</p><p></p><p>The <a href="https://www.drivethrurpg.com/product/125809/Parsantium-City-at-the-Crossroads" target="_blank">Parasantium</a> setting for Pathfinder, is a good example of a regional setting that does this well. Basically it's kind of fantasy Byzantinum but with regions brought closer together so that it has a much larger mix of different cultures than it's historical counterpart.</p><p></p><p>*And these ethnic counterpart cultures have their own issues anyway being mostly constructed from pulp stereotypes.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8490466, member: 7032137"] Yeah but... The default setting for 5e seems to be the Sword Coast. It's a real stretch from there to have a PC from Kara-Tur. It's a fantasy setting and PCs are exceptional so sure I'd allow it, but with the setting as is, they're mostly going to be filling in the outsider role; it's a stretch for them to be meeting other NPCs from that region. If the focus of your game is in the northern part (the savage frontier) then it's basically going to be similar for PCs from Chult or Calimshan*. Sure there'd probably be some npcs from those regions in Waterdeep, but in the rest of the North? Part of the issue here is the bigger you make your setting the more you can include, but bigger settings are actually less useful. For the purposes of role-playing, a smaller well developed region is more useful. However, if you want to do that, [I]and[/I] be as inclusive as possible for as many different real world ethicities as possible, then you reall need to put some thought into it. The [URL='https://www.drivethrurpg.com/product/125809/Parsantium-City-at-the-Crossroads']Parasantium[/URL] setting for Pathfinder, is a good example of a regional setting that does this well. Basically it's kind of fantasy Byzantinum but with regions brought closer together so that it has a much larger mix of different cultures than it's historical counterpart. *And these ethnic counterpart cultures have their own issues anyway being mostly constructed from pulp stereotypes. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I think we are on the cusp of a sea change.
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